The development of Doom began in 1992, with John Carmack writing the new game engine while the rest of id Software was finishing Spear of Destiny (the sequel to Wolfenstein 3D). When the full design phase began in late 1992, the main thematic influences were the movies Aliens and Evil Dead II, and the Dungeons & Dragons campaign the developers had been playing, where the forces of hell invaded the material world...
Did you know that splash damage in the original Doom games is computed only from the horizontal distance between the explosion and the affected thing, which can be used to harm targets far above or below the blast?
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Welcome to the Doom Wiki
The wiki about the Doom series that anyone can edit
6,653 articles since January 2005
About the Doom Wiki
This is a wiki, so anyone can create or edit a page. New contributors should read our policies and guidelines first. For the basics on editing, you can refer to "how to edit a page" on Wikipedia. If you need help, or want to discuss general aspects of this wiki, visit Central Processing.
The news board is a place where anyone can post Doom-related news.
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- How to play Doom on Windows XP
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