The development of Doom began in 1992, with John Carmack writing the new game engine while the rest of id Software was finishing Spear of Destiny (the sequel to Wolfenstein 3D). When the full design phase began in late 1992, the main thematic influences were the movies Aliens and Evil Dead II, and the Dungeons & Dragons campaign the developers had been playing, where the forces of hell invaded the material world...
<mainpage-endcolumn /> <mainpage-leftcolumn-start />
Welcome to the Doom Wiki
The wiki about the Doom series that anyone can edit
13,286 articles since January 2005
About the Doom Wiki
This is a wiki, so anyone can create or edit a page. New contributors should read our policies and guidelines first. For the basics on editing, you can refer to "how to edit a page" on Wikipedia. If you need help, or want to discuss general aspects of this wiki, visit Central Processing.
The news board is a place where anyone can post Doom-related news.
Game guides and how-tos
- Help pages
- How to download and run Doom
- How to play Doom on Windows XP
- Walkthroughs for each level
Doom Wiki needs you!
To write a new article, just enter the article title in the box below.
<createbox> width=24 break=no buttonlabel=Create new article </createbox>
- Not sure where to start?
- Find out more about the wiki on the About page.
- If you are new to wikis, check out the tutorial.
- Editing help.
- Talk and more...
- Check out Doom Wiki:Central Processing to see what the community is working on, to give feedback or just to say hi.
- Special pages