| Champion
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Movement Class
|
Stacks
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Active Ability
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Passive Abilities
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| Health (HP)
|
Armor (AP)
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| Medium weight Champions
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Ranger
|
Quake
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Starting - 125 Max - 125 Overstack - 200
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Starting - 25 Max - 100 Overstack - 175
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Dire Orb: Throws the orb. Activate again to teleport to its location.
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Rocket Resilience: 20% less damage from all rockets and grenades.
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Doom Slayer
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Doom
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Starting - 150 Max - 150 Overstack - 225
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Starting - 0 Max - 75 Overstack - 150
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BFG-9000: Fires an area-of-effect BFG shot.
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Double Jump: Perform a second jump while in midair.
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Corvus
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Doom
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Starting - 125 Max - 125 Overstack - 200
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Starting - 25 Max - 100 Overstack - 175
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Wings of Wrath: Temporarily flies at very high speed.
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Elven Vitality: Constantly regenerates health.
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Galen
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Doom
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Starting - 125 Max - 125 Overstack - 200
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Starting - 25 Max - 100 Overstack - 175
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Unholy Totem: Throws a totem that heals nearby Champions. It will explode when enemies get close to it.
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Channeling: Ability cooldown decreases when picking health items.
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Duke Nukem
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Quake
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Starting - 150 Max - 150 Overstack - 225
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Starting - 0 Max - 75 Overstack - 150
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Freeze Thrower: Fires projectiles that can freeze enemies. Use Alt-Fire to kick.
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Huge Ego: Gains extra health from medium and big health pickups.
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Sarge
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Quake
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Starting - 125 Max - 100 Overstack - 200
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Starting - 0 Max - 100 Overstack - 200
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None: Sarge has no Active Ability.
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- Veteran: Overstacks health & armor a la Quake Live.
- Mega Health & Heavy armor = +100 HP/AP overstack.
- Light Armor = +50 AP overstack.
- Hourglasses = +12 AP overstack.
- Stacked (PvE Only): Overstack gained from health and armor pickups will not degenerate over time.
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Grayson
|
Quake
|
Starting - 125 Max - 125 Overstack - 200
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Starting - 25 Max - 100 Overstack - 175
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Leash Thumper: After charging, it releases an energy projectile that, upon floor impact, will send enemies flying.
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- Personal Dropkit: Hold USE to open buying prompt. Hold the button for longer to confirm the purchase. Spends 25 armor for ammo of the current weapon.
- Bounty Hunter: Every kill is rewarded with armor.
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Blazkowicz
|
Quake
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Starting - 125 Max - 125 Overstack - 200
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Starting - 25 Max - 100 Overstack - 175
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Kraftsman: Pulls out the Dieselkraftwerk and Laserkraftwerk, which can be fired independently.
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Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25.
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Freeman
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Quake
|
Starting - 100 Max - 100 Overstack - 175
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Starting - 50 Max - 125 Overstack - 200
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Antigravity Discharge: Creates a 360-degree shockwave at Freeman's position that reflects nearby projectiles. In PvE, the shockwave will also push away monsters, causing them to take damage when impacting walls or other enemies.
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- H.E.V. Suit: Freeman is immune to environmental damage and gains armor when picking Lightning Gun coils.
- Extraction: When near death, Freeman is forcibly extracted and placed into a random location by his overseer. This has an unmodifiable internal cooldown of 60 seconds.
|
Painkiller
|
Quake (+ CPM)
|
Starting - 100 Max - 100 Overstack - 175
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Starting - 50 Max - 125 Overstack - 200
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Black Tarot: Allows to select up to 3 tarot effects with the directional keys. Picking the same effect provides a stronger version of it.
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- Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each.
- Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile.
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| Intruder
|
CPM (+ Quake)
|
Starting - 150 Max - 150 Overstack - 225
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Starting - 0 Max - 75 Overstack - 150
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Wendigo's Curse: Turns the Intruder completely invisible when activated, providing increased damage resistance and reduced damage output for the duration of the effect. He will become temporarily visible if taking damage or firing his weapon while the ability is in effect, which will nullify all applied buffs/debuffs until he turns invisible again. In addition, the Intruder will create loud noises and leave a trail of blood while the effect is active, giving away his position (does not affect PvE enemies; they will not be aware of his position un).
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- His Sparks: Gains a temporary Speed Boost after killing an enemy.
- Treasure Hunter (PvE Only): Intruder gains additional armor upon finding a secret area on a map.
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| Lightweight Champions
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Kane
|
Quake
|
Starting - 100 Max - 100 Overstack - 175
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Starting - 25 Max - 75 Overstack - 150
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Stroyent Injection: Heals 75 HP and gains a temporary speed boost. In PvE, it gives a MegaHealth worth of stack.
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- Crouchslide: Hold CROUCH when landing on the floor to gain a big speed boost.
- Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armor shards.
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Caleb
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Quake
|
Starting - 100 Max - 100 Overstack - 175
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Starting - 25 Max - 75 Overstack - 150
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Voodoo Doll: Caleb produces his signature mystical effigy. Primary Fire has him stab the doll, dealing significant damage while recovering and overstacking a small amount of health. Alt-fire releases a shadow that travels through walls and damages anything standing within it, at the cost of the doll's remaining activation time.
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Life Essence: Enemies killed by Caleb will drop a life essence pickup, which recovers a small amount of health. Can overstack.
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Menelkir
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Doom
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Starting - 100 Max - 100 Overstack - 175
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Starting - 25 Max - 75 Overstack - 150
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Dark Servant: Summons a Maulotaur to fight his enemies.
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Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them.
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Nyx
|
Quake
|
Starting - 100 Max - 100 Overstack - 175
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Starting - 25 Max - 75 Overstack - 150
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Ghostwalk: Briefly disappears, becoming completely intangible and invulnerable.
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Walljump: Perform a second, big jump off a wall.
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Durandal
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CPM
|
Starting - 100 Max - 100 Overstack - 175
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Starting - 25 Max - 75 Overstack - 150
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Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact.
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- Unified Vitality: While not at full health, armor pickups will recover Durandal's health first instead of his armor.
- Infra-Chromatic Unveil: Allows Durandal to detect invisible or phase-shifting enemies.
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Lo Wang
|
Quake
|
Starting - 100 Max - 100 Overstack - 175
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Starting - 25 Max - 75 Overstack - 150
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Nobitsura Kage: Quickly execute a double slash with the Katana.
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- Peacock's Blessing: Tapping Right twice, then holding Use will heal Lo Wang up to a threshold of 60 HP.
- Tiger's Rage: While under 40 HP, all of Lo Wang's attacks deal 30% increased damage.
|
Eleena
|
Quake
|
Starting - 125 Max - 125 Overstack - 200
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Starting - 0 Max - 50 Overstack - 125
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Dopplegänger: Deploys a holographic clone on the arena to confuse and distract enemies. Using the ability a second time teleports Eleena to the clone's position and vice-versa.
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- Acrobatic: Holding Jump increases base jump height. Holding Crouch while in mid-air increases falling speed.
- Training Weights: When Eleena has no armor, her movement speed increases by 20%.
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Lucienne
|
Quake
|
Starting - 100 Max - 100 Overstack - 175
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Starting - 25 Max - 75 Overstack - 150
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Cleansing Fire: Casts a fireball that deals 10% damage of max HP and applies a curse debuff, causing struck enemies to take +20% damage for 2 seconds. Throwing the fireball at herself and allies heals 20% of their max HP.
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- Blessing: Armor overstack does not degenerate over time. Heavy armor allows Lucienne to overstack up to +100 AP instead of 75.
- Immolation: When killed, Lucienne creates a fireball at her point of expiration, which then detonates with a powerful explosion that deals heavy damage to anything caught in the blast radius.
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Hunter
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Quake
|
Starting - 100 Max - 100 Overstack - 175
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Starting - 25 Max - 75 Overstack - 150
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Voodoo Guardian: Summons a floating skull above Hunter's left shoulder, which automatically shoots nearby enemies. In PvP, enemies struck by the skull's projectile will leave a trail for Hunter to follow.
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- Sixth Sense (PvP only): Enemies within the crosshair will leave a trail for Hunter to follow.
- Spoils of the Hunt: Killing enemies will increase Hunter's max health, armor or ammo capacity for the current level (PvE)/ current life (PvP).
|
Postal
|
Quake
|
Starting - 100 Max - 100 Overstack - 175
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Starting - 25 Max - 75 Overstack - 150
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Diseased Cow Head: Throws a severed cow head into the arena, which produces noxious gases that linger for a while. Enemies caught within these clouds will take direct health (armor bypassing) damage over time, which increases the longer the enemy remains in the clouds.
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- Cracked Lungs: Mega Health provides a +75 HP overstack that does not decay for 40 seconds (90 in PvE). After this time has expired, any remaining overstack will degenerate rapidly. If no overstack is present, Postal Dude takes 25 damage instead. The effects can be further delayed by picking up another Mega Health.
- Crouch Jump: Jumping while Holding Crouch has the Postal Dude perform a higher jump.
|
| Orbb
|
Quake
|
Starting - 100 Max - 100 Overstack - 175
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Starting - 25 Max - 75 Overstack - 150
|
Orbb deploys an Eye Drone at its position; subsequent activations will switch perspective/control between Orbb & the Drone.
While controlled, the Drone can fly around, ascend & descend using the Movement, “Jump” & “Crouch” inputs respectively.
“Fire” activates a short countdown timer; upon expiring, the drone self-destructs, damaging nearby enemies.
|
- Orbb is 25% shorter than other Champions, but cannot crouch.
- While falling, if “Crouch” is held when hitting the ground, Orbb will bounce back upwards with almost the same vertical velocity.
|
| Heavyweight Champions
|
Terminator
|
Quake
|
Starting - 150 Max - 150 Overstack - 225
|
Starting - 25 Max - 125 Overstack - 200
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Barrage: Fires a torrent of Micro-Missiles that home on the closest enemy in Terminator's line of sight.
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Ammo Regeneration: Gradually regenerates ammo for Terminator's selected weapon. In PvE, excess ammo will be dropped as small ammo pickups for other players to acquire.
|
Zedek
|
Doom
|
Starting - 150 Max - 150 Overstack - 225
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Starting - 25 Max - 125 Overstack - 200
|
Quietus: Zedek's final option. Launches five gusts of green fireballs at once, which cause area damage on impact and leave burning flames at their points of impact for several seconds.
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- Cannonball: Falling from great heights creates a damaging shockwave where Zedek lands.
- Iron Feet (PvE only): Zedek is immune to environmental damage.
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Inquisitor
|
Quake
|
Starting - 175 Max - 175 Overstack - 250
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Starting - 00 Max - 100 Overstack - 175
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Reflection: Absorbs 50% of incoming damage for the duration. Reactivate to generate a large shield for allies. Cannot fire while the shield is active.
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- Thrust Dodge: Double-tapping a direction will boost Inquisitor's movement.
- Still Defense: When stationary, Inquisitor takes 10% less damage.
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Bitterman
|
Quake
|
Starting - 150 Max - 150 Overstack - 225
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Starting - 25 Max - 125 Overstack - 200
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Power Shield: Gains armor based on the charge level, to a maximum of 200 armor points. In team games, excess armor is dropped on the floor.
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- Bandoliers: Naturally carries more ammo than any other Champion.
- Stabilized Homeostasis: Any overstack will degenerate very slowly.
|
Sorgaul
|
Quake
|
Starting - 125 Max - 125 Overstack - 200
|
Starting - 50 Max - 150 Overstack - 225
|
Primal Rage: Devastating melee attacks, health regeneration and speed boost.
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Armor Hoarder: Gains extra armor from medium and big armor pickups.
|
Keel
|
Quake
|
Starting - 175 Max - 175 Overstack - 250
|
Starting - 00 Max - 100 Overstack - 175
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Grenade Swarm: Fires up to 5 grenades from his shoulder-mounted cannons.
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Stockpile: Ability cooldown decreases when picking ammunition items.
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Eradicator
|
CPM
|
Starting - 150 Max - 150 Overstack - 225
|
Starting - 25 Max - 125 Overstack - 200
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Scanner: Allows him to see the position of enemies and some items in a 2D display in the HUD.
|
- Murderface: Damage increase based on kills.
- Inductive Healing: Medium and big health pickups provide additional armor boost.
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Vor Matur
|
Quake
|
Starting - 225 Max - 300 Overstack - 375
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Starting - 0 Max - 0 Overstack - 75
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Horror: Casts a projectile that blinds Champions and causes fear on monsters.
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- Excess Matter: Massive health pool, no armor. Less knockback but smaller Rocket Jump height.
- Corrosive Blood: Blood sprayed when taking damage hurts enemies.
|
Major
|
Quake
|
Starting - 150 Max - 150 Overstack - 225
|
Starting - 25 Max - 125 Overstack - 200
|
Air Strike: When using the ability, pressing Primary Fire will drop a bomb target on the floor.
|
- Wall Climb: Holding Jump in front of a wall without pressing any other button starts a brief wall climb.
- Tall, Lean and Mean: Hitbox is slimmer than all the other heavy Champions; She can climb higher stair steps.
|
Sam
|
Quake
|
Starting - 175 Max - 175 Overstack - 250
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Starting - 00 Max - 100 Overstack - 175
|
Serious Minigun: Pulls out his minigun with 80 ammo. Hourglasses don't reduce cooldown; instead, they increase minigun ammunition when picked up.
|
- Seriously Loaded: Carries all three starting weapons: Machinegun, Shotgun and Nailgun.
- Complimentary Ammo: Gets a serious amount of ammo for the current weapon when picking up Light and Heavy armor.
|
| Brock
|
UT
|
Starting - 100 Max - 100 Overstack - 199
|
Starting - 50 Max - 100 Overstack - 150
|
None: Brock has no Active Ability.
|
- Big Keg O’ Health: Brock can overstack his Health up to 199 HP, but can only overstack his Armor up to 150 AP. Health and Armor overstack will not degenerate over time. The following pickups grant additional overstacking Health:
- Big Hourglass: +30 HP
- Hourglass: +10 HP
- Iron Guard: Heavy Armor pickups grant Brock +150 AP, including overstack. Upon acquiring a Heavy Armor pickup, Brock’s Armor stack will absorb 100% of all damage received until it is fully depleted.
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