From DoomWiki.org
Some guy who likes to play FPSes and has too much time on his hands. When he's not working on articles here, he's also speedrunning Doom PWADs. Video versions of the Doom runs he's recorded so far can be found on his YouTube page. The majority of these are part of a campaign to play every (Ultimate) Doom level in the idgames archive.
He's also on Wikipedia, although he rarely ever edits there.
Oh, and he was part of the team who created Community Chest 3, released on Thanksgiving 2007, which has since won one of the 14th Annual Cacowards over at Doomworld. Neat, huh? He also lead Community Chest 4, and one may discuss the Community Chest series in general in the #cchest channel (chat) on OFTC.
Also, he's an admin for some reason. Need help? Ask him!
Contributions thus far[edit]
- Noting that yes, you can see the invisible bridge in The Plutonia Experiment's MAP02: Well of Souls without the automap cheat (before having registered)
- Adding the easter egg initials in TNT: Evilution's MAP17: Processing Area (before having registered)
- Adding designer credits to all of TNT: Evilution's levels
- Adding the songs used in TNT: Evilution, The Plutonia Experiment, Alien Vendetta and Hell Revealed
- Moving all the Alien Vendetta walkthrough articles that didn't have the PWAD name in their titles (to conform with the manual of style)
- Fixing the title link in the Plutonia navbox to direct to the full title
- Fixing the Alien Vendetta and Hell Revealed navboxes so that they don't use redirects
- Adding the alternate spellings seen in the first and second releases of Alien Vendetta (such as "Seclution")
- Adding various tidbits about the Alien Vendetta levels mentioned in the readme file (such as the origins of MAP12: Entropy)
- Created an article about the ability to exit levels by killing yourself
- Created an article about the ability to take stuff through walls and other places you shouldn't be able to take them from
- Created every article related to Memento Mori and used the Omgifol map-drawing script to generate mapviews for each level
- Created every walkthrough article for Memento Mori II and used the Omgifol map-drawing script to generate mapviews for each level
- Created every article related to Icarus: Alien Vanguard and used the Omgifol map-drawing script to generate mapviews for each level
- Created every article related to Community Chest and used the Omgifol map-drawing script to generate mapviews for each level
- Created every article related to Community Chest 21 (except MAP06: The View, which he remade into a walkthrough article) and used the Omgifol map-drawing script to generate mapviews for each level
- Created every article related to Requiem (except for the main article) and used the Omgifol map-drawing script to generate mapviews for each level
- More to come...
Articles in the process of being created[edit]
None yet...
Possible future contributions[edit]
- Articles for Kama Sutra, and what else... Well, after I beat them, at least. ;)
1. ^ Which allowed him to write "causes six giant portraits of Adolf Hitler to rise from the floor" and have it not be vandalism.