DOOM changed my life. Yes, really. :)
Done / To-Do
Contributions so far.
- Add to/update 1990s history & the classic games where I can
- Add to/update
Timeline, Gamers.org, idgames archive, Usenet, RGCD Support Team, Doom Help Service
- Add/update stewards:
John Van Essen, Piotr Kapiszewski, Ty Halderman, Richard Ward, Tony Lezard, Raphaël Quinet, Mike Newton, Joost Schuur, Ian Mapleson, Paul Falstad, Tom Neff, others?, me
- Play through all of
Doom II, TNT: Evilutionand The Plutonia Experiment, and proofread/improve their levels' pages (and Ultimate Doom's)along the way (or afterwards)
- Of course I played Doom II numerous times back in the day, so the trip down memory lane was augmented via Brutal Doom on GZDoom.
- The late great Ty Halderman kindly sent me a boxed copy of Final Doom in 1996, but I never got around to playing it until now. :)
- While I do own boxed copies of Hexen and Strife, I never got around to playing more than their demos. I did however complete Heretic: SotSR.
Analyze and improve map views images
- Create the DMMPST map statistics tool to generate wiki-ready mapdata, things and map skel structures
- Operate the XymphBot account to automatically:
- update Statistics sections of map pages and, in the future, add new map skeletons via the dmmpstBot script
- perform other checks and edits via yet-to-be-written scripts
- Add or update (as appropriate) data tables for Things in Doom, Heretic, Hexen & Strife, using tools compiled against each game's INFO.C file to extract relevant information directly from the engine's data tables (imaginatively titled DMINFO, HTINFO, HXINFO & SFINFO)
- Try and figure out if a GIMP script can automate placing map spots as much as possible
- Odd 'n ends as I encounter them
- Fix archive.org & dead links
- I believe archive.org links should point directly to the most recent valid archive, so wiki users won't have to hunt down the date bar there themselves