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Template:*series* **-** MAP06: The Crusher is the sixth map of Doom II. It was designed by [[ ]] and uses the music track " ". The par time is .

Walkthrough[edit]

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[[File: |thumb|300px|Map of The Crusher]]

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 98)
  2. (sector 124)
  3. (sector 146)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 247
Vertices 935*
Linedefs 1011
Sidedefs 1409
Sectors 183
* The vertex count without the effect of node building is 803.

Things[edit]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 2 2 2
Shotgun guy 17 26 30
Heavy weapon dude 4 8 11
Imp 23 37 44
Lost soul 2 2 2
Demon 1 5 7
Spectre 3 5 11
Revenant 1 2 4
Hell knight 1 5 2
Spiderdemon 0 0 1
Powerups 1-2 3 4-5
Armor bonus 9 9 9
Armor 1 1 1
Megaarmor 1 1 1
Megasphere 2 2 2
Supercharge 1 1 1
Medikit 8 8 8
Stimpack 9 9 9
Health bonus 5 5 5
Backpack 1 1 1
Weapons 1-2 3 4-5
Super shotgun 1 1 1
Rocket launcher 1 1 1
Plasma gun 1 1 1
Ammunition 1-2 3 4-5
Clip 1 1 1
4 shotgun shells 9 9 8
Box of shotgun shells 1 0 0
Box of rockets 1 1 1
Energy cell 3 3 3
Energy cell pack 1 1 1
Keys 1-2 3 4-5
Blue keycard 1 1 1
Red keycard 1 1 1
Yellow keycard 1 1 1

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]