Vanilla WADs in GZDoom
Hi and welcome to the wiki. Just wanted to point out that old vanilla WADs were never designed for and tested in modern source ports. So when something breaks there, it is not considered a WAD bug (it could be a port issue with supporting vanilla levels). Thus your descriptions of such issues were reverted, but please don't let that deter you from making other kinds of contributions. To keep an eye on how edits are accepted/modified, there's the Recent changes log. --Xymph (talk) 04:27, 25 December 2020 (CST)
- I appreciate your feedback as the thought that it could be the source-port and my compatibility options is most likely the problem rather than the wad itself. I will also make an account in the future if I find myself trying to contribute more to make it easier for you guys to correct as well as trying different ways to replicate an issue through different means before calling it a "bug" and editing a wiki page. Thank you for your time and I am sorry if I have caused ANY inconvenience. —Preceding unsigned comment added by 188.8.131.52 (talk)
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