Music edit[edit]

Hi, regarding this edit, I'm not hearing it and Perdition's Gate was not listed as an inspiration for MAP02. Can you be specific about what you hear where? A vague similarity doesn't count to list as formal inspiration. --Xymph (talk) 10:09, 29 July 2023 (CDT)

"Don't Stop Bleedin'" from around 01:57, and "Headshot Hole" from around 00:57. Blursphere (talk) 13:44, 30 July 2023 (CDT)
Alright, that's good enough for me. --Xymph (talk) 14:27, 30 July 2023 (CDT)

Alias removal[edit]

Regarding edits like this, what request where? The alias is in active use, so removal of such public information from the wiki should not be performed casually. I fail to see the point of pruning it from one community resource while keeping it on (multiple) others, and besides, we have a process for that. --Xymph (talk) 07:18, 8 October 2023 (CDT)

Requested via Discord, I'll ask her to submit an information removal request instead. --Blursphere (talk) 07:19, 8 October 2023 (CDT)
Now she says to leave as is, reject my edits. --Blursphere (talk) 07:45, 8 October 2023 (CDT)

Freedoom music[edit]

Hi. I just wanted to give you my thoughts on the Freedoom music edits from the perspective of another regular user. While I appreciate all the work you're doing to try and track Freedoom's music, it has gotten to the point where I have to question whether it's worth doing anything in regards to it at all. I've seen you work on it for months, while making, at times, almost zero progress, often having to revert edits (having had to take care of a batch of such myself) or repeatedly editing the same page over and over. And the reason all of this is happening is because Freedoom is unfinished. You mentioned just now in the RAMP talk page how there's a PR to accept a music change. Wouldn't it just be better to take care of all this work once Freedoom reaches (if it ever will...) a more or less definitive 1.0 version? The way I see it, this is akin to repeatedly crashing one's car into a wall, not because you're not putting in good work, because obviously you are, but because the thing you are focusing on is way too scattered and messy for it to be done in any clean way. And given there are so many other PWADs with missing soundtracks, where such efforts would IMO be much better spent, if you have a liking for filling in music or clarifying music sources, those would prove not only more useful for the wiki but also much easier for you to handle. Just my two cents is all. --Dynamo128 (talk) 03:55, 11 October 2023 (CDT)

Should I edit these to be accurate to 0.12.1 then? Because I'm adding these here along with the CREDITS-MUSIC file that I contributed to Freedoom fairly recently. I'll take a stab at finding those as well. --Blursphere (talk) 04:25, 11 October 2023 (CDT)
If you work on Freedoom as a whole, you may consider asking the team to make a proper official versioning document that the wiki can then reference, rather than having to rely on whatever builds you happen to have on hand. --Dynamo128 (talk) 08:57, 11 October 2023 (CDT)
I don't exactly work on Freedoom as a whole, but I'm credited for CREDITS-MUSIC (Enzo "uni" Carozza). I would ask, but that's logging 20 years of history in one text file; some of which might be extremely hard to find because of Metabolist, and not being able to contact the original creators of assets because of outdated credits or them having disappeared from the internet. --Blursphere (talk) 10:30, 11 October 2023 (CDT)

Full name[edit]

Whenever finding a full name for an alias, instead of the redundant move instruction in your edit summary, I would much prefer links to your source(s), to save me the sometimes time-consuming search to verify and approve such edits. Thanks. --Xymph (talk) 12:33, 26 October 2023 (CDT)

Alright, no problem. --Blursphere (talk) 12:52, 26 October 2023 (CDT)

Removal of track details[edit]

This edit removes previously approved information without explaining why. Normally I'd reject such edits, but if you could restore the pruned details that would save you some work re-applying the other changes in a subsequent edit (like unduping links). Or provide a convincing reason why relevant details should be removed. --Xymph (talk) 02:56, 18 November 2023 (CST)

Some details still removed without reason. --Xymph (talk) 03:27, 18 November 2023 (CST)
Please restore the remaining missing details, or explain why they should be removed. --Xymph (talk) 02:16, 20 November 2023 (CST)

Again, please restore the pruned track notes 3, a, and b. And stop removing details for no reason and without explanation in the future. Thanks. --Xymph (talk) 10:49, 25 November 2023 (CST)

Seriously? What do you think adding one (of the three) refs accomplishes, without the corresponding notes? And reverting the MAP27 update by editing the penultimate revision also isn't helpful... --Xymph (talk) 12:35, 25 November 2023 (CST)

Freedoom E1M1 in Animosity[edit]

Good catch, thanks! Technopeasant1994 (talk) 22:09, 20 January 2024 (CST)


Oops, apologies for editing your user pages, sorry! Horizon (talk) 00:45, 26 January 2024 (CST)

Edit comment[edit]

This was unnecessary, please don't repeat. --Xymph (talk) 10:20, 31 January 2024 (CST)

Apologies for name usage[edit]

Very sorry for using a dead name in my Congestion 1024 edits. I've been out of the loop for some time and used old credits information from the text files. --SectorBasedPencil (talk)

Your DMAX2023 edit[edit]

Hello! I want to discuss this edit. First things first, I will create a discussion regarding music tracks "from Doom" on the Central Processing today, and I ask you to participate in it. But there are two other things: 1) Why did you italicized Hacx? It is directly related to Doom so IMO there's no point in using italics. 2) I don't quite agree with writing "Sascha Dikiciyan (Sonic Mayhem)". Almost everyone know the author of Q2 tracks as just Sonic Mayhem. I was playing Q2 in the 90s and only recently discovered the name of the man. Do you know, was his real name mentioned in Q2 credits/manual? --Nockson (talk) 01:17, 8 March 2024 (CST)

I can answer the latter question because I'm pretty sure I'm the one who started adding Dikiciyan's real name to the wiki, and so I presume Blursphere saw it and took it as an example. And the reason for it is simple, I see it as being much more consistent with how naming conventions for most people on the wiki are carried out, i.e., James Paddock (Jimmy), Stuart Rynn (stewboy), and I think this makes sense to do also for external musicians, such as Andrew Sega (Necros), Bjørn Lynne (Dr. Awesome), Daniel Rosenfeld (C418), and indeed, Sascha Dikiciyan (Sonic Mayhem), at least as first mentions, with subsequent mentions utilizing just the handle as we do with the likes of Jimmy and stewboy. I haven't done this entirely consistently as for instance I've not used the handle for Alexander Brandon or Michiel van den Bos (even though I really should have), but I really do prefer it this way personally since it's more consistent with naming conventions. Obviously, though, I haven't found it important enough to modify already existing pages done by others, I've mostly only done this when adding music information on my own. --Dynamo128 (talk) 02:49, 8 March 2024 (CST)
It feels pretty strange to me, I didn't think that this naming convention extends to people outside the wiki's focus. Do we need to write "Trent Reznor (Nine Inch Nails)" then? --Nockson (talk) 02:56, 8 March 2024 (CST)
It works better for some people than it does for others. For one thing, I don't think Trent Reznor ever used Nine Inch Nails as a personal alias the way the other people I mentioned have, it is ultimately a band, even if it was a one-man band for a long time. If you check Wikipedia for example it is listed as a band with multiple members. But I think for Sonic Mayhem particularly, given it is his musician's alias, it works perfectly. --Dynamo128 (talk) 03:02, 8 March 2024 (CST)
I agree Hacx shouldn't be italicized, but feel it's not effective to create a CP discussion, when that topic was already belabored here. Fragmenting a discussion across multiple places doesn't help anyone. --Xymph (talk) 03:06, 8 March 2024 (CST)

More music identification[edit]

While I'm here, if you're itching for more music to identify, some more of Jumpmaze could use the treatment, maybe you can identify more tracks than I have. --Dynamo128 (talk) 02:49, 8 March 2024 (CST)

Definitely itching to identify more music, but I can't seem to get Jumpmaze running - tried multiple different load orders with Zandronum (as intended) and it spits out the same DECORATE error. Can't find a MAPINFO file to just connect the dots with either. :P --Blursphere (talk) 13:40, 8 March 2024 (CST)

Archive VoD?[edit]

There are a bunch more links to Visions of Doom - if you have some time, please archive them all. Thanks. --Xymph (talk) 18:39, 13 March 2024 (CDT)

Will do. --Blursphere (talk) 18:55, 13 March 2024 (CDT)

Killzone 2 music[edit]

Hello! Thanks for correcting my mistakes on music from Killzone 2! I'm not familiar with Klem's music and was distracted by the description of the wad on idgames. However, by following a link on Klem's wiki page I've downloaded a zip archive with midi versions of his music (link's dead, so I've used internet archive version). Inside there is a folder called "killzone" that got me even more confused. This folder contains seven midis, but they're short (around 1 minute each) and sounds nothing like the music from Killzone 2. Do you know what these midis might be? --Nockson (talk) 13:35, 16 April 2024 (CDT)

I've no clue, I'll see if I can email Mark about it and see what he has to say. :P Blursphere (talkcontribs) 13:39, 16 April 2024 (CDT)