Hello, since I've noticed you use SLADE's "save map image" feature, I'd like to mention the latest dev build of it has improved them a bit. Instead of using positive values for the CVARs map_image_width and map_image_height, you can use negative values that will be used as factors for the image size according to the map size. I.e., with height and width at -1, the image dimensions will be 1 pixel for 1 map unit. With -2, it's halved, with -3 it's divided by three, and so on. It'll help avoid wasted space (e.g., File:HEXDD.WAD MAP47.png has a mostly vertical layout but the default dimensions of 800x600 mean that there's wasted horizontal space on both sides) and it'll give lines a consistent width regardless of map size. --Gez 22:26, 19 January 2014 (UTC)

I've given it a try for the Blight map, using settings of -3 for height/width and 2 for thickness. -- ETTiNGRiNDER 00:10, 20 January 2014 (UTC)

Plagiarism at other site[edit]

Wanted to let you know that your work on H!ZONE has recently been plagiarized to the wikia site. --Quasar (talk) 14:31, 24 August 2016 (CDT)