Welcome to Gauss's talk page. Please end your comments with ~~~~ to add your signature, so everybody knows who said what.

Map articles & images[edit]

If you have access to the PSX Final Doom maps as .wad files then maybe we can cooperate. My tooling can easily generate article skeletons with statistics, as well as map view images.

Btw, it would be more practical to keep your own to-do list on your User page, and leave the User_talk page purely for communication. --Xymph (talk) 06:17, 9 January 2021 (CST)

Sadly not as PSX Final Doom stores its maps in ROM format, and I don't have the tools or knowledge to extract them. Team GEC would know how but I can't figure out their tools. Gauss (talk) 07:08, 9 January 2021 (CST)
Quasar should be able to help with this. You may want to hold off on creating map articles/views to avoid duplication of work. --Xymph (talk) 08:01, 9 January 2021 (CST)
I'll be looking at adding PSX Final Doom support to my psxwadgen tool soon. --Quasar (talk) 15:25, 12 January 2021 (CST)

"The TNT levels are now complete" -- almost... maybe you can revisit existing articles to add the 'Comparison of maps' gallery where necessary? Thanks. --Xymph (talk) 11:34, 19 January 2021 (CST)

Sure. I'll look at that after I write up the Plutonia articles. Gauss (talk) 13:15, 19 January 2021 (CST)
In scanning updates, I noticed MAP17 doesn't have secret descriptions yet. Not sure if that's the only straggler. KUTGW. --Xymph (talk) 05:03, 21 January 2021 (CST)
I found a couple more and added them in. MAP08 needs double-checking as this level has five secrets on PC, but only four on PSX due to its myriad changes. Hopefully I eliminated the right one. Gauss (talk) 06:58, 21 January 2021 (CST)

Secret sectors[edit]

If you'd install DeePsea, that allows you to search for secret sectors by type 9 (F4, 3) or in sectors mode jump (J) to the numbers already listed in the skeleton article. After finding them in the map layout, you may more easily be able to describe how to reach them. The editor is old but unfortunately SLADE doesn't offer these types of search functionality (AFAIK). --Xymph (talk) 06:46, 7 February 2021 (CST)

I use Ultimate Doom Builder for most of my mapwork, but that's not the problem here - actually getting to the secrets legitimately was. A check on the map editor showed no teleporters or hidden doors for any of the secrets, so I reached two of them by jumping. Secret #3 did not seem to be reachable and as I had no idea if my method was correct, I left the secrets blank.
(Fun fact: (G)ZDoom supports a SECRETS lump that can tell you how to reach all the secrets in a given map. If only more maps used it.) Gauss (talk) 07:32, 7 February 2021 (CST)

Episode grammar[edit]

MoC's first episode name is The Dark Tower, not Dark Tower. So grammatically, the phrase "the <name> episode" is correct hence I used that for the other two episodes. But "the The Dark Tower episode" would be awkward so I intentionally change the wording order in all such cases. Now that you're reversing it, I'm wondering whether re-associating the article "The" from the name to the noun "episode" is grammatically correct when leaving it capitalized, while lowercasing it would change in effect the episode name itself. My command of the English language doesn't stretch that far. Could you comment? Btw, I forgot to italicize the names, that also plays into this situation. --Xymph (talk) 06:51, 20 February 2021 (CST)

I also find it weird to see "the The", but I think you're probably right. I've done all the walkthroughs I had saved for now so if you change them back and italicise them, that should clear up any confusion. Gauss (talk) 07:24, 20 February 2021 (CST)
Had already done that around the time of my OP, now finished the remaining five. --Xymph (talk) 07:57, 20 February 2021 (CST)

Compet-n records[edit]

FYI, it's a bit of a time waster to manually verify Compet-n records, as I automatically monitor their incoming page & log, and in case of new contributions (which are very rare nowadays) can also update the pertaining record tables bot-wise. Though it is of course okay if you choose to continue doing this. :) --Xymph (talk) 16:49, 15 November 2021 (CST)

I'll leave it alone, then. I only changed the date since it was worth checking while editing the map article. Gauss (talk) 17:09, 15 November 2021 (CST)

2016 MP levels[edit]

I have all the headers for these if you don't already - let me know. I'd still need to crop them down etc. --Quasar (talk) 15:51, 12 January 2022 (CST)

Because I'm working from loading screens, I crop the top and bottom bars out before uploading - as a result, tops and bottoms of the headers get cut out as well. If you have the full pictures then they would be better. Gauss (talk) 17:21, 12 January 2022 (CST)
Nope same deal. All the tools that allow extracting 2016 resources directly require accepting a EULA that I disagree with so I won't install or use them. --Quasar (talk) 01:59, 13 January 2022 (CST)
Figured as much. Gauss (talk) 04:31, 13 January 2022 (CST)


WMBarnstar.png The Working Doomer's Barnstar
For finishing up the Doom '16 multiplayer level articles I never could get around to myself. Quasar (talk) 21:23, 14 January 2022 (CST)
Thanks. Now I just have to actually play them properly (i.e. with opponents). Gauss (talk) 04:17, 15 January 2022 (CST)

HUMP mini soundtrack[edit]

Since you worked on the list before, could you review these edits? Thanks. --Xymph (talk) 01:53, 10 February 2022 (CST)

Zerkseas has a point; the soundtrack is different in vanilla than for ports that support MAPINFO. I'll list both where they differ. Gauss (talk) 10:08, 10 February 2022 (CST)

Italicization of games[edit]

Before you go nuts with this it is not a universal rule. There are places where even core game names should be stylistically italicized. One of these is anywhere it makes the text more readable; if from the context, the title is not clearly separated from the text, then it's not incorrect to italicize it and I have done this in many places throughout the wiki. The style rule states it is not *required* to italicize these games even though normal language rules would in fact require it. So, please don't remove these en masse. --Quasar (talk) 06:22, 15 May 2022 (CDT)

Though, to clarify, I am not particularly bothered by the changes you made to Hell so you don't need to revert those. "Doom (2016)" is however one that I sometimes italicize more than the others due to the parenthetical being difficult to parse, and another example is The Ancient Gods, Part 1/2, where the comma can create grammatical structure problems otherwise (and this latter one you will find I have italicized in almost every location it occurs, and I prefer that remain so going forward). Sorry to bump twice, just had extra thoughts. --Quasar (talk) 06:32, 15 May 2022 (CDT)
Understood, though I consider the term "go nuts" to be an exaggeration. Gauss (talk) 09:52, 15 May 2022 (CDT)

Maulotaurs in The Wayfarer[edit]

About these missing things, are those scripted? If not, which doomed number? Could you update the custom things table so DMMPST can update/verify the tables? --Xymph (talk) 01:57, 26 May 2023 (CDT)

Added them in. Gauss (talk) 05:14, 26 May 2023 (CDT)
Thanks, this added more missing things to most maps. So you see, it's better to not do this manually (even if your edits were correct) because it's easy to overlook something, and an accurate and complete TSV list also helps to redo things tables if maps are ever updated in a future release. --Xymph (talk) 05:40, 26 May 2023 (CDT)

Heretic/Hexen capitalization[edit]

Since you contributed quite a few walkthroughs for Heretic/Hexen mods, would you have any input on this proposal? --Xymph (talk) 15:18, 16 December 2023 (CST)

Hexen: Deathkings of the Dark Citadel walkthroughs[edit]

Hello! I see that you did a lot of great walkthroughs. In my recent voyage of fixing Her/Hex capitalization I stopped after doing a few of Hexen: Deathkings of the Dark Citadel levels because walkthroughs there have a lot of spelling and style mistakes. Though I own HexDD, I never played it and probably wouldn't any time soon. So tell me please, could you consider adding this to your work plan? --Nockson (talk) 10:14, 5 February 2024 (CST)

I always meant to look at Hexen/Deathkings at some point. I'll have a look once D2TWID is out of the way. Gauss (talk) 10:26, 5 February 2024 (CST)
Thank you! I will only fix the caps/fmtg then and leave the texts themselves untouched. --Nockson (talk) 10:53, 5 February 2024 (CST)
Sounds good. A few maps don't have proper intros yet, perhaps you can conjure those too? --Xymph (talk) 09:27, 8 February 2024 (CST)