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Requiem MAP08[edit]

Hi, I played through another new level with your instructions. Everything else was fine and well-described, but it seemed to me that you bypassed one section near the beginning. This -

Enter it, then turn right and follow to a fork. Head up the stairs to the left, going past the yellow door to the balcony back outside to find a switch. Press it and return to where you entered the building to find a lift that is lowered with a hell knight or a baron of hell depending on your difficulty setting.

- should be something like this:

Enter it, then turn right and follow to a fork. Head up the stairs to the left, going past the yellow door to the balcony back outside to find a switch. Press it and return to the fork. Go up the stairs to a chainsaw and enter the door. Kill the demons and press the switch. Now return to where you entered the building to find a lift that is lowered with a hell knight or a baron of hell depending on your difficulty setting.

Could you check if this is true on your version too?

I'll let the elevator words be although many of them are still technically lifts. I don't want to make it an issue. The only concern I have is that new editors would later link the word to elevator when lift would be the right article for the effect in question. It could be that I'm just overly sensitive about this. Anyway, good job with the walkthrough. --Jartapran (talk) 01:45, 8 February 2015 (UTC)

Sectors in DB2[edit]

Hello!  Any further thoughts on this?  I'm not trying to blame you for errors; I just want to estimate how many fixes are needed across the entire site.  Thanks, — Ryan W (talk) 14:01, 5 May 2016 (CDT)

Secrets lists in sector order[edit]

During your edit series to add secret descriptions, I've sometimes wondered whether you intentionally kept them in sector order, or the level simply happened to present its secrets in numeric order during natural play progression. But not knowing the WADs I couldn't tell, and for many with just a few secrets it wouldn't matter much anyway. However, for this new list it appears to be the former. I feel the reader/player would benefit from reordering the entries for all such levels in the sequence they are encountered – what do you think? After all, the numeric order is simply tool-generated, and it's not mandatory to preserve it. --Xymph (talk) 02:31, 25 July 2017 (CDT)

I have actually been intentionally keeping them in numerical sector order when it comes to editing the info for secrets. Most of the time, the levels themselves do not seem to have the secret sector numbers in order when I find them. If it ends up being an issue like with the map mentioned (or any other one that would have more than six secrets for example), then yes, I can possibly reorder the numbers in accordance to level progression. --Getsu Fune 10:21, 25 July 2017 (CDT)
I agree it's not often an issue, but in the aforementioned case a re-order would be, uhm, in order, IMO. :) Having secrets 17 through 23 in particular refer to entries much further back seems more confusing than necessary. After all, the player normally has no knowledge of sector numbers. --Xymph (talk) 13:03, 25 July 2017 (CDT)
This reminded me, could you re-order the aforementioned list as well? Thanks. --Xymph (talk) 15:13, 1 August 2017 (CDT)

Your contributions[edit]

Just wanted to say I think you're doing fantastic work. Please keep it up, and thank you! Fraggle (talk) 18:55, 5 October 2017 (CDT)