Original research[edit]

About your edit message in ACS: this is not Wikipedia. Original research isn't banned. In fact, it's a large part of the technical content. Keep in mind that any form of original research in these pages can easily be verified by other members of the community, since most of the time it merely involves looking at code or maps. Therefore, there's no reason to remove original research, unless it's mistaken and verified to be false. --Gez 21:06, 14 January 2012 (UTC)

I remember it from now on, the policy does seem reasonable. I had test runs for the scripts in Hexen v1.0. and they worked the way as described. They only need the #include "common.acs" command at the beginning of the list. Also, if the nether script is used via a repeatable linedef, it causes a lockup (unless played in ZDoom) if pressed for the fourth time since the test returns it instantly back to the start over and over again. However, I guess that is a secondary thing, the primary one being that they act as suggested.
PS. Seeing that you review new changes actively, could it be possible for you to review the pending changes in articles Key and Item? Anyway, thanks for your help. --Jartapran 05:35, 15 January 2012 (UTC)


Um... what was wrong with your edit?  I tried downloading the file and it worked.    Ryan W 21:05, 14 June 2012 (UTC)

There was something bizarre going on with it. When I originally saved the page with the new link and made a test, the template still used the old link - - instead of the new one - It led me to think that some other template needed to be changed too (there was some kind of {{{1}}} material I don't know anything about) so I reverted the edit, in fear of breaking something. Only after the revocation, the template started to use the link I had changed and, as you said, it worked. Today, as I checked the template again, it had returned to use the address.
Knowing that you've worked with templates much more than me, you may tell what the matter was there. Does it take a while (say, more than five minutes after saving) for the template links to become updated? It seemed utterly odd to me ... --Jartapran 22:22, 14 June 2012 (UTC)
That is odd, I agree.  Possibly an internal MediaWiki option controls how long it waits to update links.  Possibly Manc is less aggressive than Wikia when setting such options, because of the load issues we've had...  You could try comparing the job queue length before and after the change.    Ryan W 23:29, 14 June 2012 (UTC)
Updating all affected pages after a template change takes a while, yes. Also, note that there is a revision control system here, so if a page is modified by a template change, the change will only appear in the "Draft" version until it's been reviewed. If it isn't a review issue, you can do this to purge the cache: go to the page, click on "edit", modify the URL to replace "edit" by "purge", and press enter. That'll tell the wiki software to purge the cache and recreate it from the raw data and can be used if you don't want to wait.--Gez 08:07, 15 June 2012 (UTC)
Purge did the trick for the template itself; the page reflects the change finally. Secondly, the necessary changes had already been carried out successfully in every article that uses the template. There were some issues with the incoming folder of some old links but I fixed them whenever I caught one by the search tool. Couldn't find more than five pages with such links. --Jartapran 12:08, 15 June 2012 (UTC)

Prayers of Armageddon[edit]

I'm not opposed to Prayers Of Armageddon having an article on the Doom Wiki. I do not think removing it from the list of noteworthy megaWADs on the megawad article is tantamount to deleting its own article. I believe one of the eventual goals of the Wiki is to have an article for every WAD (and every map), though it may seem unfeasible. My issue is whether it is worthy of inclusion on the list of noteworthy megaWADs on the aforementioned page. I'm aware that it's a contentious topic, as indicated by the discussion page of the list of notable WADs, a separate list with somewhat similar goals.

I believe that all WADs are worthy of a Wiki article, but I do not think that all megaWADs with a Wiki article are noteworthy, or a host of WADs should be added to the megaWAD list, in which case, why not just link the megawads category? I suppose the true issue is the lack of some definite criteria for whether a megaWAD is noteworthy or not, outside of the Cacowards and Top 100. --KMX E XII 03:14, 18 July 2012 (UTC)

I do respect your open-minded view although I don't fully agree with it (I think each map should not have a page here, only those that are considered notable). The central point was that if some content is to be removed from the wiki, some argumentation should be given, and after seeing your summary, it would have been interesting to hear more accurately why you consider the megawad unworthy.
On YouTube, I had a little taste of this treat. Design-wise, I'm ready to brand it unworthy as the first levels, at least, were just small rooms connected to each other with doorways. Guess some people call it minimalism. Then again, it has a wide variety of new sound effects that, admittedly, give a positive addition to the experience. I know many of them were from other games but nevertheless. Judging by the small amount of discussion page hits via Google, I don't think the megawad is very known which is another reason for me to doubt its notability. In case I made similar points as you would have made, I could remove POA from the Megawad article. However, the topic may gather more opinions. --Jartapran 12:01, 18 July 2012 (UTC)
The sound effects are not native to Prayers Of Armageddon. According to the video poster, if I'm looking at the correct video playthrough, "I also used my custom soundpack with this mod". Your impression of the level design is accurate, in my opinion. Rarely do the levels deviate from short maps composed of small rectangles and cramped hallways, and while there are bits of interesting architecture every few maps, the level of design below the standards of every megaWAD I have played to date, in both visuals and encounter design. I've written a full review which I'll be posting to my blog in five days or so, complete with screenshots.
The only reason I heard about this WAD was because of its inclusion on the "list of noteworthy megawads", and the only discussion I've seen anywhere was on Doomworld, with someone asking for a copy of the bugfixed version, as the link to it on its article page is dead. At one point, Sigvatr cared enough about it to add "It is widely considered to be excellent", but the only results Google returns are for the Doomwiki article (and derivatives on other sites) and the aforementioned Youtube playthrough, which was apparently done on request by madfinnishgamer38. This is actually H3llraich's alias - MFG38 - as I discovered while trying to find information on POA (link here).
My conclusion, then, is that H3llraich manufactured any publicity for this megaWAD outside of Doomwiki, and he may well have created the articles themselves. I can't tell from the IP addresses. It would have had a Newstuff review, but H3llraich didn't submit it to the idgames archives (at least, that I can tell), not that the distribution clause prevents anyone else from doing it. All of this information brought me to the decision that Prayers Of Armageddon is not a noteworthy megaWAD. --KMX E XII 14:30, 18 July 2012 (UTC)
Kudos to your thorough research. You're perfectly right with the sound effects, and the Doomworld page seems to be the only topic that is related to POA there. I returned your edit at Megawad. The argumentation questions the presence of the article well enough but someone else may do the nomination if it is seen necessary. --Jartapran 15:09, 18 July 2012 (UTC)


Hello, maybe you should rename your screenshots to include in their name that they are from Doom 2. Ducon 09:10, 13 August 2012 (UTC)

Good point, it will happen. EDIT: It seems that only the Administrators can do it (the move feature is not available for files). Anyway, thanks for notifying so that I know to name them more wisely in the future. --Jartapran 09:42, 13 August 2012 (UTC)
Hello, I suggest you'd better use some other port for taking screenshots rather than Zdoom (with bloodstains, custom hud and all the stuff) You have read our manual of style, haven't you? :) Prboom+ would be a good choice if you don't mind the hassle of converting BMPs. --Unmaker 18:33, 13 August 2012 (UTC)
My prboom takes screenshots in png, but I don’t know how. Ducon 19:07, 13 August 2012 (UTC)
I wonder if I have something wrong in its setup, but my Prboom has the enemy corpses partially sunk in the floor. In other words, the lower parts of the recumbent bodies are cut out horizontally. Thus, if vanilla conditions need to be mirrored, I don't think that would be the best choice either. Of course, I could have pictures with the bodies out of sight but ... :) --Jartapran 19:50, 13 August 2012 (UTC)
Are you using GLboom? This is very likely a messed-up sprite clipping. Software renderers cannot display such errors. --Unmaker 20:18, 13 August 2012 (UTC)
Yes, wrong one. Sorry for screwing up, now I'll start re-uploading the pictures. --Jartapran 20:49, 13 August 2012 (UTC)
Just pointing out that you can set cl_maxdecals to 0 and use the original Doom HUD with ZDoom. --Gez 22:43, 13 August 2012 (UTC)


Hey, thanks for your great work, it's pretty impressive. Keep it up. --Kyano 14:59, 14 August 2012 (UTC)


However, we've decided to use small letters for Doom powerups and "mancubuses" instead of "mancubi". Well, who are those "we"? Either way, "your" decision was wrong - take a look at Talk:Mancubus, if you hadn't before. While the link provided there is long dead and wayback machine gives nothing, I see no reason why the attribution to Romero should be undue in any way. So it will be better if you refrain from such corrections in the future. Cheers, --Unmaker 16:18, 26 August 2012 (UTC)

You're right, it was a slapdash assumption from me and based solely on an opinion by a single sysop. I never shouldn't have written it. Anyway, I do think that the English plurals would be better; mancubi and efreeti are non-English versions and can be thus considered questionable. But if Romero approves something, I'm fine with it. :) Thanks for your activity. --Jartapran 16:39, 26 August 2012 (UTC)
I suggest that English is not your native language, and neither is mine. I'd say that all these latinisms in English are appealing to me in a way, whereas your suggestions look like ugly artificial constructs. That's just my opinion.
Meanwhile, I saw you working on some Strife stuff. I've uploaded a bunch of Strife mapviews. If interested, you can engage yourself in incorporating them into map articles. --Unmaker 17:09, 26 August 2012 (UTC)
Yes, I appreciated your effort very much. At the moment, I'm about to upload the thing data for E3M9: The Aquifer (Heretic); I finally should get the third episode covered. It may take time so if you just find some for yourself, feel free to add the map pictures instead of me. About languages, yes, you had a reasonable point in your last post as well. --Jartapran 17:19, 26 August 2012 (UTC)

Minor notification about demo updating[edit]

I've finished doing another check for the 254 Doom II level records and couldn't find more errors. Sorry again for the MAP24 UV speed mistake. For future edits, I'll check both the relevant folders and the official COMPET-N record listings. There are still some oddities with numerous Doom II record dates, though. I'll ask Fx about them on the COMPET-N site. --Jartapran 17:32, 8 November 2012 (UTC)

I've also encountered several improperly named demos, and ones residing in wrong folders. I think you'd taken care of these also if you seen any. Unmaker 20:50, 8 November 2012 (UTC)
Do inform the mentioned person if you have extra time. Either send him an e-mail or register to the site and post to a specific forum. He welcomes all help! --Jartapran 14:25, 10 November 2012 (UTC)
Yeah I did wrote him once about the one demo being 404, but that was it. I suppose he has his plate full besides things like these - the new site's navigation is still a mess, no proper frontpage, etc. Unmaker 14:35, 10 November 2012 (UTC)

Speedrunner record lists[edit]

Just a quick notice: I don't know about you or anyone else, but I'm having trouble telling the difference between some of your fields colour-wise for Doom II and Plutonia. Radek Pecka's Plutonia MAP01 UV-fast record being an example. For some it is very clear but there are some where the red colour just doesn't seem that apparent on some. It's probably uncomfortably late to bring this up, but I'm wondering if maybe headers within the table to show the split the sections, and maybe keep the colours anyway?

An example of what I mean - Juho Ruohonen (ocelot) UV speed (minus colours):

Doom II

To me, that seems slightly easier to interpret, and the colours can still be kept. Tell me what you think :) --Eris Falling 22:04, 18 February 2013 (UTC)

Feedback is welcomed at any point. Frankly, I was a bit worried if I could manage to differentiate the IWADs well enough (here). I had the thought of labeling Plutonia records like "PMAPxx" and Evilution records like "TMAPxx" to make them stand out from Doom II levels. However, I ended up discarding the idea and thought that different colors would be good enough as indicators. I do agree that the listings look unclear at times, and the headers you suggested would help in making the columns more informative.
I don't know at all, how much attention the speedrunner record lists have drawn lately. Even if the topic wasn't very interesting, I wish that more editors would add their opinions on the lists into this thread. It's just easier to start modifying the lists if I'm well aware what's good about them and what's not. --Jartapran 23:01, 18 February 2013 (UTC)
I think when adding the headers, keep the colour anyway if you want, as it still looks pretty neat (I edited the above table to demonstrate). In terms of attention, don't forget that these changes will stay there for a very long time and will be seen by a lot of people. I had looked at these pages while you added these records, but Doom and Doom II are easy to distinguish between (ExMx and MAPxx), but it was only until Plutonia I realised there was a problem, hence my input now. As I said above, it is probably a bit late to bring this up, so I would make these changes on your next pass after Evilution. By the way, will you mark special runs too? Such as Radek Pecka's Doom II UV-Max run of 113:18? --Eris Falling 23:34, 18 February 2013 (UTC)
I did plan to finish the updating work for TNT: Evilution's records and then move onto the "sequence records" of the four IWADs (these, for example). However, I'm afraid that time is a restricting thing for me in the near future. In addition, I think it's fair to ask if TheGreenHerring would like to do the work for the TNT records as he has shown an interest in doing it.
Bottom line, if you like to add the header boxes, you can do it as soon as you see fit. In my opinion, the aesthetic values would suffer but if the change makes the lists more useful, I'm satisfied with it. --Jartapran 16:05, 19 February 2013 (UTC)
If TGH does go ahead and do the TNT records, then I might ask that he do the "sequence records" since I, having finished KDiZD, am correcting my idiotic errors on the Back to Saturn X articles, and don't have time either to add the records. --Eris Falling 18:20, 19 February 2013 (UTC)
EDIT: Though I will proceed to add the header boxes, as it doesn't make them look that untidy. --Eris Falling 18:27, 19 February 2013 (UTC)
Yet a few things; I noticed you faded out the color marks from Radek Pecka's record columns but left them in Drew DeVore's and Jim Leonard's articles. Now, using such color coding probably wasn't a good idea to begin with, but I meant them to work as episode boundaries; if there's a considerable amount of records for a single run and IWAD, such marks would quickly direct the reader to the section he/she is looking for. Admittedly, the system is quite clumsy for non-Ultimate Doom games because of their irregular sequence boundaries (1-11, 12-20, 21-30 & 31-32), but that was the point of them. Would I return the marks on Pecka's article or remove them from the pages that still have them?
As the second thing, take it easy.
It took quite a long time for me to learn to relax if something doesn't go as planned here at the Doom Wiki. Just forget if you make some mistakes and get notified about them. It's not so serious. If you refer to earlier controversies or errors like you just did (stress on the word "idiotic"), you certainly won't make collaborative work here any easier but will only gather negativity from others. They'll forget about disputes so you should forget too.
This is not about preaching but only about giving a friendly tip from someone who has made an ass of himself here a couple of times because of being too touchy. --Jartapran 21:50, 19 February 2013 (UTC)
Just throwing some nickel in here: considering there are several "official" compet-n PWADs, this colour galore thing might not seem like a good idea. You can simply point towards players' profiles in the c-n database, like this one. It's none too fanciful, but at least it has the record lmps clearly singled out. Unmaker 00:18, 20 February 2013 (UTC)
I know this is quite a pain in the ass, as someone who basically maintained the records lists by himself for several years, but unfortunately I have to agree with Unmaker here.  10 colors?  It would take a large amount of work to design a non-awkward tabulation method and keep it updated, and in the end, we'd simply have near-duplicates of the linked pages (assuming that site stays around obviously).  In fact, should we also consider consolidating/scraping some of the existing tables, like here?  Just my 1.999999784 cents (Pentium emulation today).    Ryan W 21:16, 21 February 2013 (UTC)
Here's the background of the topic. I did doubt the idea myself and thus I wanted to ask an opinion from a respected editor. Since Gez didn't object to it and, in my opinion, gave valid arguments for adding such record charts, I was encouraged to start working on them. What I had in mind was to improve the mini articles some of the speedrunners had back then and I thought that adding their achievements would be a logical step (compare it to the "body of work" section level designer pages have).
Xit Vono has been exceptionally prolific, and there is admittedly a risk that the charts, on that specific page for example, would get out of hand if more WADs are covered and marked into the articles. Now, call me a discriminator if you wish, but I never intended to add more than the records of the four official IWADs. The reason is that the Compet-N run pages, such as UV speed, don't have any record data for PWADs either. With that being true, I assumed that it is somewhat unanimous here that these four IWADs are held in a more specific status, considering that they are official products. So, there is no need for ten colors but only for four if the Evilution records are yet added.
At the moment, you may criticize me for selecting "Compet-N records" as the header as it would suggest that the data would cover more than the four WADs. The idea was to, just in case, differentiate the section from other possible sites, such as DSDA. After all, the source site of the files is Compet-N. I haven't made myself familiar with DSDA so I'm not sure if such a differentiation was appropriate. If I haven't mistaken, the two sites do share a lot of same lmps.
If the record columns are discarded, and the reader would instead be directed straight to the Compet-N site to get information about speedrunning... why not? Anyway, the top priority was to get the records on the level (and run) articles updated because it was apparent that some of them were last verified in late 2005, which, considering the history of Compet-N is understandable. Now that Zvonimir is doing a good job maintaining the site, it was rational to update the tables on map pages. These "colors galore" speedrunner charts were only extra in the process, I wanted to be open-minded and try something different that may either be liked or not. If there will be a consensus on removing the columns, I assure you it's fine.
Thanks for your feedback. I certainly don't get too much it here. --Jartapran 23:26, 21 February 2013 (UTC)

Hell Revealed speedrunning[edit]

Hey, I happened to notice - after putting it on my list - that Hell Revealed is accepted by Compet-N, but the articles don't have any tables on them. Did you plan on doing Compet-N tables for HR? If yes, I'll remove it from my list and move on to HR2 instead. --Eris Falling 20:20, 17 June 2013 (UTC)

Sorry for the delay; my Internet connection was broken for many days.
If it's up to me, do add the records of Hell Revealed. :) My sole wish is that, for consistency, you would use the The data was last verified in its entirety on <Month> <day##>, <year####> -sentence. It's the form that has been used for all updated Compet-N record tables. I'll put an example for copy/pasting: (colon ignored intentionally)

The data was last verified in its entirety on June 20, 2013.

In this summer, I'm busy with other stuff so I'll try to finish Requiem as soon as possible and probably have a longer break after that. --Jartapran 19:23, 20 June 2013 (UTC)
Never looked at Compet-N, but I'll see what I can do after I finish up on Claustrophobia. Also, I noticed I've really screwed up with the Speed/Pacifist records. I wonder if there are UV speed records on DSDA that Andy hasn't marked as "Also pacifist."
I'm going to go ahead and assume I've made the same mistakes with NM speed and NM100S on maps that don't have secrets. I think I'll have to go over the tables again to fix these, in addition to adding the names I stored on my reference page. Ah well, now I know >_< --Eris Falling 12:34, 21 June 2013 (UTC)


Thumbnail problems are likely only temporary, given the sitewide caching issues we have had lately.  Might I suggest waiting a few days and then testing again with the older image?    Ryan W 00:30, 6 August 2013 (UTC)

Back in October 2012 when the picture was uploaded, I tried the purge command that I had been advised to use before, but it didn't help that time. Then I suspected the problem was in the gif format. I can try uploading the picture now if you want, though.
Off topic: So the visibility problems are about caching issues? I just wondered that when I uploaded the spotted map of E4M2: Blockhouse (Heretic), the new version got updated on the page in an instant. However, it took over a week before the corresponding map picture of E4M4: Sepulcher (Heretic) would start to show correctly. It's nothing serious but an oddity anyway. --Jartapran 01:39, 6 August 2013 (UTC)
October 2012?  Okay, good point.  Try it again, and if it doesn't work, let me know and I'll delete it.
The Heretic images sound cache-related to me.  Unfortunately I can't link to the explanations because they were mostly on IRC.  I am sure Manc would like to fix it, but just hasn't figured out how yet.    Ryan W 22:32, 7 August 2013 (UTC)
At the first sight, a re-upload didn't solve the problem. I should have put the delete tag months ago but simply forgot it... Please examine the file and remove it if necessary. --Jartapran 23:14, 7 August 2013 (UTC)
I just tried resaving it in PS under some different parameters to see if that work; still no go. Not sure what's going on here. Nuxius 04:20, 8 August 2013 (UTC)
Hi folks.  Quasar says he just changed one of the MediaWiki memory settings, and it cleared up a corrupted thumbnail he was seeing.  Do you want to try this one again?    Ryan W 16:32, 26 October 2013 (UTC)
What I changed fixed JPEG out-of-memory errors. GIF file thumbnailing appears to be just as broken as ever. --Quasar 17:06, 26 October 2013 (UTC)
D'oh.  Noted for future reference, sorry.    Ryan W 18:53, 26 October 2013 (UTC)


I realized we never got around to giving you that reviewer status promotion - I (Quasar) have taken care of it. --SpiderMastermind 22:41, 1 November 2013 (UTC)

Thank you. I really appreciate this. --Jartapran 04:14, 2 November 2013 (UTC)

Spiderdemon in manual[edit]

In case you're curious I have the printed manual for the DDT and it does indeed state several monsters which are in both games are only in Doom II. It is conjectured the error arose because the original manual for DOOM didn't list those monsters, in order to avoid spoilers. Whoever put the two manuals together into one for the DDT release just went off the manual rather than playing through the whole games to see what monsters were in each --Quasar 19:34, 8 November 2013 (UTC)

Thanks for confirming it. I was just clumsy enough not to notice that the IP contributor removed the information because the DDT manual error was already covered in the beginning of the article (unlike on cyberdemon and chainsaw). So the reason wasn't that the editor thought the addition was factually inaccurate. Yet, this makes me think once again that content removals should always be explained in the edit summary field.
I wonder if this manner should be mentioned in Doom Wiki:Policies and guidelines. I'm just afraid contributors who only do a removal or a few wouldn't read it anyway. --Jartapran 21:01, 8 November 2013 (UTC)
Given that it says in bold text "Please enter a summary of your changes below," just above the save page button, I highly doubt they'll read the policies page if they don't even read that. --Eris Falling 11:39, 10 November 2013 (UTC)
You're right. Anyway, I probably presented this as a bigger problem than it actually is. None is perfect. --Jartapran 12:10, 10 November 2013 (UTC)

Robert Price[edit]

I'd say I'd agree; I'd read that before and felt it was a stretch of the imagination. If that had been meant to be a reference to Bobby Prince, why not a guy named Bobby, or the last name Prince? I think it was a coincidence. Particularly considering the way id totally shunned Bobby when it came to working on Doom 3, something that he wasn't exactly jumping up and down about at the time from what I remember. He went so far as to post on his personal page a song arranged the way he would have scored the game, if they'd even asked him to try. Also agree about the COMPTALL stuff. It's clearly either directly derived, or a subtle nod on the part of the artists. --Quasar 16:00, 18 December 2013 (UTC)

Huge Thanks[edit]

Thanks for hopping so fast on starting to flesh out the Strife map articles, I appreciate it so much. This has been probably the single biggest blind spot on the wiki for years now, and it's one the wikia site has even gotten ahead of us on. I'm confident we can do a way better job than they have. --Quasar (talk) 17:16, 16 December 2014 (UTC)

Maybe I did it too fast, for I realized something worrying with a delay.
...the original data files (STRIFE1.WAD and VOICES.WAD) have been left unchanged from the original 1.31 release. Instead a new data file, SVE.wad, contains modified and supplemental content.
An important question: are the levels of Veteran Edition from 01 to 34 still in STRIFE1.WAD or in SVE.WAD? If they are in the latter and their content has been changed in any way, both the map pictures that have been uploaded here (in 2012) and the map data I added are now considered invalid, as the (possibly modified) levels in Veteran Edition are now the latest versions of the maps. And those should be the sources for map pictures and map data on the wiki. --Jartapran (talk) 21:04, 16 December 2014 (UTC)
The maps in strife1.wad provided with SVE are the originals. SVE's strife1.wad is SHA-1 identical to v1.31. The versions used by the game out of SVE.wad on the other hand (all 34 maps) are heavily edited to remove open sectors, missing textures, misalignments, scrolling top sidedefs above waterfalls, stuck things, things outside the map, useless architecture outside the maps, and detrimental sequence break or dead-end possibilities (such as dropping off the balcony outside the Central Administration exit in the Bailey and finding yourself now unable to get back inside because of a one-way door closing behind you in the Security Complex). Map data for the original articles should be for the v1.31 versions of the map, *not* SVE. Cover those separately if you want to cover them at all. I would object heavily to removal or pre-emption of information about the original game and its files and data in preference to information on SVE - SVE should be treated as supplemental, not as an usurpation. --Quasar (talk) 21:34, 16 December 2014 (UTC)
OK, I respect your view and won't change any data I added. Many thanks for your reply and work on SVE. --Jartapran (talk) 22:51, 16 December 2014 (UTC)

Making life a tiny bit easier[edit]

I have added a vertexbefore parameter to Template:Mapdata so that you now have reusable boilerplate for the vertex count before node building. If you add this parameter with the count as its value, it'll put it in exactly like you've been doing by hand so far. --Quasar (talk) 18:32, 1 January 2015 (UTC)

Thanks! I'll have use for it. --Jartapran (talk) 18:56, 1 January 2015 (UTC)

File:Doom23.gif, again[edit]

Hi Jartapran.  GIF thumbnailing appears to work now.  Is there any reason we still need the duplicate PNG version?    Ryan W (talk) 07:31, 27 February 2015 (UTC)

Hello, Ryan. I really don't have an opinion on the deletion of anything. The only thing I can say is that I dislike the title "Doom23", as I don't find it descriptive. Maybe my title isn't optimal either, but it does tell something about the image. --Jartapran (talk) 14:21, 27 February 2015 (UTC)
I oppose deletion of the PNG version in favor of the GIF; GIF is a technologically inferior format, and your point about the file name is equally valid. IF we're going to delete one of them, then delete the GIF. --Quasar (talk) 16:32, 27 February 2015 (UTC)
Discussions about "technological superiority" seem to create drama (cf. any thread about Doomsday plugins, or SVGs on Wikipedia).  Is that really a road we want to go down, as long as all major browsers can digest our current formats?    Ryan W (talk) 18:39, 27 February 2015 (UTC)
When they're not obvious I suppose that's the case but I've not heard any arguments in favor of GIF for years, aside for its support for animation which is still the only way to do animated images on the web. PNG supports alpha, has a better compression algorithm (deflate vs LZW), supports gamma correction (not that important for us for the most part), and has a wider range of bitdepth options. --Quasar (talk) 19:08, 27 February 2015 (UTC)

Final Doom text screens[edit]

How long has it been since you've played final doom? There are text screens before levels 7,12,21 after the last level & before the two bonus stages! I have screen shots for the TNT version for proof! —The preceding unsigned comment was added by (talkcontribs) .

That wasn't the problem. I changed the wording on TNT: Evilution and The Plutonia Experiment, so this thing should be clear now. --Jartapran (talk) 07:21, 29 May 2015 (CDT)

I'm trying to make a profile on here but it won't let me. Apparently I'm doing the captcha wrong some how. Also there are texts before 7,12,21, at the end & before the bonus stages i got the screenshots for the TNT version as proof!

Ok, but as far as making a profile on here what is the secret to this captcha? I haven't ran across one like this before. It fully reads: To protect the wiki against automated account creation, we kindly ask you to answer the question that appears below (more info):

Please provide the second and third characters (without spaces) from the security code. So do I not put the spaces before or after said characters? Or is it b/c of the edit misunderstanding?

Hello.  I think it means ignoring spaces in the captcha text, so if it said aXd FMur and asked for the first and fifth characters, you would type "aM".
I just tested with my alternate account and it worked, so if you're still having issues, I suggest contacting our webmaster at User talk:SpiderMastermind.    Ryan W (talk) 10:16, 29 May 2015 (CDT)
We know there are text screens after those levels. Jartapran already edited the article to make this clear; please re-read it carefully. It was never claiming there weren't text screens after those levels. It was trying to state that the episode divisions have text screens after them, AND additionally, level 7, the secret levels, and level 30 have associated texts. To answer the captcha, just type the two characters it is asking for back-to-back, no spaces. However, please do not make further changes to the wording of TNT or Plutonia based on this issue, as it is fully resolved at this point. There should not ever be spaces inside the captcha code; if there are, please do report that. --Quasar (talk) 11:18, 29 May 2015 (CDT)