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Thank you for moving those walkthrough articles — non-glamorous contributions are always welcome.  :>    I would suggest that, with the possible exception of navboxes, it is unnecessary to change links which already contain the map name; that's what the redirects are for (and it's way too much work anyway; take my word for it).    Ryan W 13:04, 10 March 2007 (UTC)

No problem! I was wondering why nobody bothered to move all of the Alien Vendetta level articles. It had already been done for MAP01-11 and MAP24-25, and it made no sense leave the other ones unchanged. As for the link-fixing? I'm willing to do a lot of work just to keep things looking more tidy, but I suppose I should restrain myself in this regard... ;) TheGreenHerring 23:51, 10 March 2007 (UTC)

Death slide[edit]

Wow... I didn't know that thing even had a name.  Excellent job!    Ryan W 04:13, 15 March 2007 (UTC)

Thanks! I've seen people refer to it as a "death slide" quite often, so I felt that would be the best name. A technique like that really needed an article, anyway. :D TheGreenHerring 05:01, 15 March 2007 (UTC)

"E1M7: Central Processing"[edit]

(how was this missed?)   I think the OEM map articles have been a low-traffic area for a while now, so there isn't a lot of double-checking, and certain people probably had a bit of a glassy stare after recording eight long walkthrough demos one after another.  :>   Hey, at least the compass directions were right this time!    Ryan W 23:36, 24 April 2007 (UTC)

Sorry if I sounded like an asshole there; I simply looked at it, and thought, "WTF? How did that map name get switched with another?" That's all. :) TheGreenHerring 03:31, 25 April 2007 (UTC)
I figured.  :>    Ryan W 04:41, 25 April 2007 (UTC)

Memento Mori 01[edit]

removed weapons from Things chart that are inaccessible in single-player (although not marked multiplayer-only)   Oo um errrr ... I completely understand the logic behind this, but it may become a can of worms when we start accumulating walkthrough articles for crappy levels (where it is not obvious which items are inaccessible, and nobody can really get excited enough to do the calculation).  If you must put something in the data tables which differs from the standard readout of DMPSMU or whatever, may I gently suggest at least adding a footnote, or listing the Thing numbers on the talk page, before the passage of time buries your edit summary?    Ryan W 15:42, 4 September 2007 (UTC)

Ah... I'll add the weapons back with a footnote, I suppose. My mistake! TheGreenHerring 17:25, 4 September 2007 (UTC)
[edit conflict]   No worries — actually, either way seems OK as long as any deviation from an "automated" counting procedure is easily found by new editor.  (Hmm, is the same thing true of the BFG in Doom II MAP07?  I can't remember.)  By the way, your structural and bibliographic revisions to all these walkthrough articles are amazing!  I hope I live as long as Rich Sham, so I can eventually add walkthrough demos to match.  :D     Ryan W 13:56, 5 September 2007 (UTC)
Some of the Memento Mori articles were among my first articles here, so I didn't know about Template:Map skel at the time. That, and walkthrough descriptions are way overdue for that map set. I hope to give this treatment to all of the walkthrough articles I've created soon!
By the way, did you know that the Things list in the MM MAP01 article was created by hand? I wasn't sure what program you had to use to generate that stuff. ;) TheGreenHerring 16:08, 5 September 2007 (UTC)
so I didn't know about Template:Map skel at the time   Perhaps a good thing, because in the interim, that template has been improved using hard-won experience from some of the walkthroughs about stock levels.  ;>
I wasn't sure what program you had to use to generate that stuff.   Not sure I knew of one either, until Fredrik released his scripts.  I've used an ancient version of DMPSMU that only singles out UV for a detailed thing-by-thing breakdown; DeePsea separates all classes but mixes in the multiplayer objects as well.  :Z    Ryan W 20:13, 5 September 2007 (UTC)

JuJube[edit]

Incorrect. Wikia and Wikipedia user accounts are completely separate. His wikipedia user page says that he uses "Danny Lilithborne" as his username on wikia. Given the content of the defacement to his user page, I see it as far more likely that someone has created a fake account with the name "JuJube" on wikia in order to vandalise his page.

If it really is him doing the edit, he should do it under the username he has here in order to make it unambiguous. Fraggle 16:41, 10 November 2007 (UTC)

I see. Well, it looks like I'll need to be read things more carefully... TheGreenHerring 20:48, 10 November 2007 (UTC)

Sysop[edit]

Hi. Per Janizdreg's request, I've made you a sysop. Enjoy! (and don't wreak too much havoc :-) Fredrik 16:15, 3 December 2007 (UTC)

Congratulations, TheGreenHerring!  See what trouble you can cause yourself by demonstrating knowledge of the structure of the wiki?   :D     This is supposed to be obvious (since I too am a sysop), but if you need help with anything at first, don't hesitate to ask.    Ryan W 23:13, 3 December 2007 (UTC)

User:24.47.246.244[edit]

rm misinformation (there is no exit switch in the entire map, and you destroy all of the Icons at once)

I wondered if I was the only one checking any of these.   * sigh *    As you may know, this is not a new issue, so I would like to ask you (if it's not too much work to answer!) whether you saw similar things being done to other PWAD maps that you've researched and I haven't, like Alien Vendetta and Memento Mori II.    Ryan W 01:17, 3 August 2008 (UTC)

Somebody is bullying me it is bloodhound[edit]

he is bullying my user page so if you can ban him from doom wiki

Category names for "levels sorted by author"[edit]

Would you mind talking to this guy, since you are the one who does 99.8 percent of the research on that stuff?  The project has proven itself incapable of writing a general policy about it at this stage, so a response from me would just be my abstract opinion.    Ryan W 21:42, 1 April 2009 (UTC)

I've given him a response. I'm sorry that he doesn't want his real name here, but it's difficult for it to not be here when you can look up his handle on idgames and find it. The Green Herring 22:49, 1 April 2009 (UTC)
Many thanks.    Ryan W 20:59, 2 April 2009 (UTC)

Neodoom under "MegaWads"[edit]

Hi

Not been here for a while. Why is "NeoDoom" an external link under "Megawads"? It looks odd.

IDLover

Whoever added it was seemingly unfamiliar with the workings of a wiki. I replaced it with a wikilink, and marked the NeoDoom article itself for cleanup. --The Green Herring 23:12, January 23, 2010 (UTC)

FAQ item on self-editing[edit]

(It does make me feel bad for creating my own article, though. ;) )

Listing the ground rules of any collaboration is always to the detriment of people like you, who actually think about what they're doing — but who couldn't accomplish anything if the surrounding crowd had no rules either.  In that sense, I too have mixed feelings about making such revisions.

IMO the real problem with "notability of people as it pertains to this wiki" is that it is an inherently fuzzy concept, and one which has not received a thorough on-wiki debate among persons of long experience in the Doom community (I certainly wouldn't participate!).  Without a comprehensible notability guideline, someone totally anonymous is bound to try adding themselves.  We can't actually discourage such edits in the policy, because then we would lose irreplaceable information like this, so we need a FAQ item to explain the possible consequences.  My hope is that a FAQ item will be less offputting than a talk page message personally delivered by a more experienced user, after the new user has already "seen their name in lights".

Last but not least, it is also important to get the FAQ items off the policy page so that something I scribbled down one day doesn't appear to have sitewide consensus.    Ryan W 06:05, May 9, 2010 (UTC)

Future map articles[edit]

FYI: [1] [2]    Ryan W 23:38, 29 September 2011 (UTC)

Unnecessary textures[edit]

Hello.  As you probably know, I compulsively hoard source material about map bugs, and I find myself thinking about this again.  Do you think it's possible to modify Omgifol, or at least copypaste the data reading parts, to implement such a routine (without spending months writing it from scratch, I mean)?    Ryan W 01:46, 8 October 2011 (UTC)

I have no experience with Omgifol beyond "using the map-drawing script to generate maps for this Wiki," so I'm not sure.   TheGreenHerring 01:54, 8 October 2011 (UTC)

E1M1 secret exit[edit]

I think you were the last to move this out of the lead subsection [3].  At the time, I agreed, having discerned a rule of thumb that "non-vanilla → farther down the page".  On reflection, however, it might look better if it matched other secret exit formatting, and realistically, a newbie playing E1M1 is more likely using an Xbox than anything else.  I'm still making up my mind.  Do you have a strong opinion?    Ryan W 18:43, 1 February 2012 (UTC)

These days, a console-based "newbie" is more likely to be playing the Xbox 360 version, where this secret exit does not appear. I would be fine with it being moved to the Essentials section, but it should be made clear that the info. applies only to the Xbox version, and not the original PC version or the 360 one. The Green Herring(talk) 16:02, 3 February 2012 (UTC)

Crap work question[edit]

While I'm doing all this uploading of images and adding to DSDA tables, is there any particular standard you want to enforce as far as upload comments? I looked at one of your ancient contributions for an example (The Unholy Trinity) and noticed that you linked the map, mapset article, and the specific script used to generate it (Omgifol). I've done neither of the first two and just mentioned SLADE3 (which I assume uses Omgifol to generate the images). Is that good enough or would you prefer a bit more blue to go with the image article? --KMX E XII 15:30, 10 July 2012 (UTC)

I care not what the image description says on its page. What you're seeing is just the standard I use. ;) Carry on. The Green Herring(talk) 17:07, 10 July 2012 (UTC)
Just interjecting that SLADE 3 does not use Omgifol since the latter is written in Python and I don't suppose it supports UDMF. It uses an OpenGL framebuffer instead. But I've set the default color values to be close to what was used here. Note that you can change these settings in the "Advanced" page of the "Preferences" menu, by changing the map_image_ values. --Gez 19:28, 10 July 2012 (UTC)
Thanks for the clarification! --KMX E XII 23:40, 10 July 2012 (UTC)

Another Q-case[edit]

Hey. Seeing that you're active, I wondered if you had the time to review this. I'm sorry, I'd do it myself but I lack the rights to publish edits on quality pages. --Jartapran 22:07, 27 July 2012 (UTC)

Reviewed it some hours earlier. I wonder how to undo that... The Green Herring(talk) 03:44, 28 July 2012 (UTC)
Many thanks for your help. I've already asked that quality approvals wouldn't be given to new pages. As you can see from the discussion, the situation was remedied by giving Administrators the ability to review quality edits. However, judging by the long time for the change (you just approved) to remain pending, it's apparent that I'm the only user who currently is interested in reviewing new edits. And since I'm not an Administrator, the solution didn't help much. :)
Guess I need to write a little application post to Quasar to get Reviewer status ... I only can't tell how actively he has visited the wiki during these months; he hasn't made new edits regularly. If he doesn't know about what I've contributed here, it could be difficult to get the "promotion". This is basically all I can show.
I wouldn't like to disturb you with reminders (1) (2) (3) when I know that I could do the work myself. If I only had the rights. --Jartapran 05:16, 28 July 2012 (UTC)
I want to apologize if you felt yourselves accused, I was frustrated. I'll shut up now. --Jartapran 15:36, 28 July 2012 (UTC)

The records of Evilution[edit]

Hello, I saw you've been active reviewing articles. I'd like to know if you checked if the present Compet-N records on the TNT: Evilution level pages are up to date when you made the reviews. In case you didn't, their inspection and possible updating would be a fitting objective for me at the wiki. This is just a matter I've come across while reviewing Doom II map articles; many of them have had outdated records on some runs. --Jartapran 01:51, 18 October 2012 (UTC)

Would you like to edit the record tables of the level articles or may I do it? --Jartapran 14:28, 20 February 2013 (UTC)
I'd like to do so, if you don't mind! The Green Herring(talk) 17:09, 20 February 2013 (UTC)
Not at all. By the way, Fx told that UV -fast/-respawn/Tyson movies will become speedrun categories where points are involved. Although the runs don't yet give any points, there already are qualified movies in the database, although it could be said they have a secondary status. I thus added Looper's UV Tyson movie (levels 1-10) to the Doom II article. After all, UV -fast episode runs have already been made available there.
So, if you agree that it could be included, could you move the changes from the draft to the published page? --Jartapran 17:58, 26 February 2013 (UTC)

Omgifol[edit]

Hi,

How do you run Omgifol? Must I copy it somewhere else than in my private folder? In /usr/somewhere/? Thanks. Ducon (talk) 14:11, 18 January 2015 (UTC)

The instructions are given in manual.htm in the .zip file. To run it, you will need at least Python 2.4 or higher, and you will need to place the contents of the omgifol-0.2 folder into a folder in Lib/site-packages (of your Python installation) named "omg". To save map images, you will need the Python Imaging Library. You may also install Psyco to speed up execution. (Both of these have installation .EXEs.) After that, you run a script that uses it. The map-drawing script you are looking for is drawmaps.py in the "demo" folder. I copy the file, paste it into a work directory for my map files, and then run it from the command line (run it by itself to get a usage description). I hope this helps! —The Green Herring(talk) 19:42, 18 January 2015 (UTC)
But I run Debian and I won’t modify by hand the folder where apt/dpkg installed Python. Thanks. Ducon (talk) 20:03, 19 January 2015 (UTC)

Fixes[edit]

Thank you for the fixes and for the music. Ducon (talk) 14:16, 16 February 2015 (UTC)

Mainimage template[edit]

Please only use this where required. We have an automated image selection system in place now and this template is meant for overriding it only if it makes poor decisions. Note that no image will be set until someone edits an article, however, so until then you will not get good results from the Facebook debug tool. I did a lot of work on php coding this week precisely to avoid us having to use that template all over the place. --Quasar (talk) 03:15, 18 April 2015 (UTC)

DMMPST[edit]

It's great to see you picked up my new tool so quickly and started updating map pages with it. You're welcome to continue that of course. But it is perhaps more effective to focus such manual efforts on single levels and small level series – and then maybe make other improvements to those pages while you're at them. Megawads can be processed more efficiently from a .ini file via my bot script & account, with the added benefit that these .ini files can also be used by future scripts to perform consistency checks and other updates.

It is by no means my intention to be the sole bottleneck on that, but I haven't gotten around to sharing my current scripts yet. And of course, bot accounts are up to Quasar. ;) --Xymph (talk) 03:37, 13 October 2016 (CDT)

spammer 2017-09-02[edit]

Thanks man — I was around, but somehow missed those pages when they appeared.    Ryan W (living fossil) 12:18, 2 September 2017 (CDT)

Codex matter[edit]

the wikia version allows the codex entries in subpages. here when i tried to make that, i saw deletion log by you stating copyright matter. why and how does copyright matter apply in doomwiki but not in the wikia version which has the codex entries, 90s doom lore from the disk boxes, magazines etc Mussharraf Hossen Shoikot (talk) 06:19, 24 November 2020 (CST)

See Talk:Codex. --Xymph (talk) 06:30, 24 November 2020 (CST)