Doom in popular culture
If you made it this far you are a true warrior. What, on this site? I do okay. ;>
Maybe I should have just posted all of this into Central Processing instead...? As you point out, it affects much more than just the one article, including a lot of material that is not on this site yet but probably could be. Therefore, I think you would be quite justified in moving the thread to Central Processing. I myself agree with most of what you wrote — thank you for clarifying — but there are people here who have been heavily involved in the Doom community for 10+ years, and they would know better than I how these subsidiary works are really viewed. Ryan W 23:40, 30 November 2007 (UTC)
* LOL * Now we just wait to hear from the people at the Final Fantasy wiki and the Doctor Who wiki: "Yeah, cry me a river about nonlinear timelines..."
Seriously though, can you elaborate on "can still stand to be cleaned up"? I don't disagree, but I was wondering what specifically you had noticed. Ryan W 18:34, 19 December 2007 (UTC)
Redo Funduke's edit: Doom 95 cannot be modified with DeHackEd. I thought that .deh patches from v1.4 and earlier could be included as WAD lumps in later versions, which would allow Doom95 to use them. Is that wrong? Ryan W 19:11, 27 December 2007 (UTC)
- All of the search results I can find  that have some sort of definitive answer (mostly these are forum threads on DW and NewDoom) say no. As you know, DeHackEd's original design was to directly alter the binaries. The EXE files would need to be decompiled and analyzed for every single version of Doom/Doom2.EXE released. (This was done for Final Doom, and might have been done for Doom 1/2 patches.) I understand that there was never any support like this for Doom95.exe, and I have never heard of Doom 95 accepting DEH patches in any way, which kind of makes sense considering that it was developed by Microsoft, not by fans like DHE and source ports are.
- WhackEd is a Windows GUI for DeHackEd, but again only with Doom/Doom2 executables as a sort of cross-compiler.
- Sadly, the Doom Collector's Edition released ~5 years ago ONLY contains Doom95.exe, rendering DHE useless. But at least we have our source ports. :) Zack 21:42, 27 December 2007 (UTC)
- Hunh. Okay, not a big huge deal — I thought I remembered some mods in Maximum Doom that modified the exe, but that was a very, very long time ago, so maybe not. :> Ryan W 00:03, 28 December 2007 (UTC)