The starting area set amid the industrial ruins.The starting area set amid the industrial ruins.
Author Edward Cripps
Port ZDoom
Year 2010
Link Doomworld/idgames
Cacoward.png This mod received one of the 2010 Cacowards on Doomworld!
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Valhalla is a map by Edward Cripps (Ed), released in 2010. It has a dark, industrial theme which reminded some reviewers of Doom 64. The map received a Cacoward at year's end.

Playing Valhalla requires ZDoom running in software rendered mode. It includes an original music track. A bug fix release was issued November 14, 2010.


Map of Valhalla
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Inside the plasma gun room, there is a switch somewhere in the northwest corner. Find this switch and flip it, then quickly run back northeast to find a soul sphere column has lowered. Quickly get this pickup before the column rises. (sector 9047)
  2. At the northern part of the map in the hall with two stimpacks, three armor bonuses, and four shotgun shells, turn south towards the door and approach it. As you do, look to your right and open a wall to find a revenant guarding two backpacks. (sector 10170)


Seven of the monsters (with varying difficulty settings) in one of the monster ambush teleporter rooms (sector 3757) have the Ambush/Deaf flag, making 100% kills impossible.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Map data[edit]

Things 450
Vertices 24203*
Linedefs 35488
Sidedefs 65494
Sectors 10875
* The vertex count without the effect of node building is 24203.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]