|The starting area set amid the industrial ruins.|
|This mod received one of the 2010 Cacowards on Doomworld!|
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Statistics
- 5 Technical information
- 6 Inspiration and development
- 7 Trivia
- 8 See also
- 9 Sources
- 10 External links
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- Inside the plasma gun room, there is a switch somewhere in the northwest corner. Find this switch and flip it, then quickly run back northeast to find a soul sphere column has lowered. Quickly get this pickup before the column rises. (sector 9047)
- At the northern part of the map in the hall with two stimpacks, three armor bonuses, and four shotgun shells, turn south towards the door and approach it. As you do, look to your right and open a wall to find a revenant guarding two backpacks. (sector 10170)
Seven of the monsters (with varying difficulty settings) in one of the monster ambush teleporter rooms (sector 3757) have the Ambush/Deaf flag, making 100% kills impossible.
Areas / screenshots
Routes and tricks
The records for the map at the Doomed Speed Demos Archive are: