Valhalla
From DoomWiki.org
| Valhalla | |
|---|---|
| Author | Edward Cripps |
| Port | ZDoom |
| IWAD | Doom II |
| Year | 2010 |
| Link | Doomworld/idgames |
| This mod received one of the 2010 Cacowards on Doomworld! | |
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Valhalla is a map by Edward Cripps (Ed), released in 2010. It has a dark, industrial theme which reminded some reviewers of Doom 64. The map received a Cacoward at year's end.
Playing Valhalla requires ZDoom running in software rendered mode. It includes an original music track. A bugfix release was issued on November 14, 2010.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the northern part of the map in the hall with two stimpacks, three armor bonuses, and four shotgun shells, turn south towards the door and approach it. As you do, look to your right (west) and press a wall to find a revenant guarding two backpacks. (sector 10170)
- Inside the plasma gun room, there is a switch somewhere in the northwest corner. Find this switch and press it, then quickly run back northeast to find that a soul sphere column has lowered. (sector 9047) Quickly grab it before the column rises back.
Bugs[edit]
Seven of the monsters (with varying difficulty settings) in one of the monster ambush teleporter rooms (sector 3757) have the Ambush/Deaf flag, making 100% kills impossible.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on December 6, 2021.
Statistics[edit]
Map data[edit]
| Things | 450 |
| Vertices | 24203* |
| Linedefs | 35488 |
| Sidedefs | 65494 |
| Sectors | 10875 |
* The vertex count without the effect of node building is 24203.
Things[edit]
This level contains the following numbers of things per skill level:
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