Vanilla Doom Actions


Vanilla Doom Actions
One of the many applications of linedef types demonstrated in Vanilla Doom Actions.One of the many applications of linedef types demonstrated in Vanilla Doom Actions.
Author Kid MarsCat
Port Vanilla Doom
Year 2020
Link Doomworld/idgames

Vanilla Doom Actions, also known by its filename VANDACTS.WAD, is a level by Kid MarsCat. It [1] was created to demonstrate all of vanilla Doom's available linedef types and sector actions in a easy to observe manner, either by using an editor or when in-game. Each of the actions is separated by group, and the player "plays" the level by going through the teleporters that are at the start of each group section. It was made to be an educational tool and reference for new mappers that want to work within the limitations of vanilla.

Summary of demonstrated features[edit]

  • Doors (Various ways to open or trigger a door)
  • Floor actions (Color changes, raising or collapsing texture pillars, partial raising/collapsing)
  • Ceiling actions (Retractable pillars with various speeds)
  • Lifts (Raising lifts with various speeds)
  • Stairs (Slow stairs, instant stairs)
  • Crushers (Slow crushers, barrel crushers, forced crushers, instant crushers)
  • Scrolling walls
  • Teleporters (Player teleporters, monster teleporters)
  • Lighting effects (Triggered lights, clickable lights, flickering, smooth transitions, subdued lights)
  • Damaging floors
  • Secret rooms
  • Level exits


  • Each section has floor text indicating what actions are available in it
  • Actions are identified by their action number using sector text placed outside of the gameplay boundaries, to the right of each sector
  • A automap pick-up is provided to readily be able to see available information while in gameplay
  • Teleporters are available next to each section for faster travel
  • "Once only" actions are denoted with a small No. 1 crate to the left of the room (in front and below in the editor)
  • Monsters are also placed behind actions they can activate; use -nomonsters if you want to test these actions without their interference
  • Barrels are available in the crushers section to exemplify how actors would interact with them


Map data[edit]

Things 48
Vertices 9597*
Linedefs 9012
Sidedefs 12252
Sectors 833
* The vertex count without the effect of node building is 8288.


This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Imp 6
Weapons 1-2 3 4-5
Super shotgun 1
Ammunition 1-2 3 4-5
Clip 3
Items 1-2 3 4-5
Backpack 1
Computer area map 1
Keys 1-2 3 4-5
Blue keycard 4
Red keycard 4
Yellow keycard 4
Miscellaneous 1-2 3 4-5
Exploding barrel 10
Teleport landing 13

External links[edit]


  1. Doomworld forums thread