Vanilla conveyor

From DoomWiki.org

A vanilla conveyor, or mikoveyor, is a level design trick that allows a level designer to create a functional voodoo script in vanilla Doom.

A vanilla conveyor functions by placing a voodoo doll on the edge of a ledge overhanging a mikoportal, with a barrel placed such that when a strategically placed crusher is activated, the barrel explodes and slightly damages the voodoo doll, sending it into the mikoportal with a horizontal momentum that persists until the voodoo doll reaches the far end of the mikoportal. By strategically placing linedefs with special line actions in the path of the voodoo doll, a level designer can create ersatz "scripted events".

List of WADS with vanilla conveyors[edit]

Disadvantages[edit]

The only known way to move a voodoo doll is by damaging it, which has the side effect of damaging the player's health and making the player's palette redden momentarily. This can be made less noticeable through careful design, but cannot be eliminated.

The level design trick will not function properly in GZDoom, since it uses 64-bit floating point values for coordinates instead of 16.16 fixed point values. The primary developer of the source port has stated that vanilla conveyors will never be directly supported in GZDoom, which limits the trick's usefulness significantly; however a compatibility patch is available on the ZDoom forums which uses ZScript methods to allow the mikoportal effect to be emulated.

References[edit]

[1] [2]

  1. https://www.doomworld.com/forum/topic/103009-did-you-know-if-you-fall-onto-a-floor-at-32768-units-it-turns-into-a-portal/
  2. https://www.doomworld.com/forum/topic/105364-did-you-know-you-can-make-a-voodoo-conveyor-belt-in-vanilla-doom/