Vaporware
From DoomWiki.org
| Vaporware Demo | |
|---|---|
| Author | Sarah Mancuso |
| Port | Eternity Engine |
| IWAD | Doom II |
| Year | 2011 |
| Link | esselfortium.net |
| This mod received one of the 2011 Cacowards on Doomworld! | |
Vaporware Demo is a partial conversion with one single player level titled "Cargo Transfer" for Eternity Engine by Sarah Mancuso (esselfortium). The project was announced on July 9, 2009 as an "ambitious map pack" by a team of experienced Doom community members.[1] Its one-level preview demo was released on May 1, 2011 to coincide with source port Eternity Engine v3.40.11 required by the PWAD.[2][3] A v1.01 bugfix release followed on December 6 to remove an improperly tagged secret area.[4] The par time defined in EMAPINFO is 7:30.
Despite being a short preview of an in-development project, Cacowards 2011 named Vaporware Demo as one of its annual winners. Feature writer Ryan Nematollahi (hobbs) called the WAD "one of the best single map levels ever".[5] Although the demo had an overwhelmingly positive reception, the Vaporware map pack was never completed. However, some prospective team members did contribute to 2012's Back to Saturn X: Episode 1 megawad, whose development was led by esselfortium. It explored similar techbase themes within the design restrictions of the vanilla Doom engine.
Contents
Content[edit]
Level[edit]
The map theme is an industrial techbase that uses custom textures extending the base materials of Knee-Deep in the Dead. It uses a modified palette that desaturates the blue color range for a worn-down aesthetic. Building interiors showcase environment effects including translucent steam and humming computer panels.
The level also acted as a tech demo for features added to Eternity Engine including ACS, EDF, slopes, and ambient sounds. Polyobjects are used for horizontal sliding doors with a see-through window. Vaporware is the earliest WAD to make extensive use of complex portals to accomplish multi-story room over room effects and floor reflections.
Soundtrack[edit]
The WAD contains custom OGG music written by esselfortium for the title screen and MAP01.
Enemies[edit]
The level adds four new enemies:
- Catharsi
- Rapid fire trooper
- Shadow
- Shadow (stealth)
There is also an additional unused enemy "Crazy suicide bomber" with EDF behavior under sprite lumps BMBE* and thing type 22099. It is likely this enemy was planned for future levels.
Weapons[edit]
Doom II weapon behavior is maintained; however, the sprites are modified to use smoother animations.[6] Firearms using shells also emit casings and bullet damage causes enemies to spurt extra flying blood.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the hallway northeast of the "Shipping/Inventory" cargo bay bottom floor, containing the orange key, press on the northeast grey wall in the corner to open up a hidden cache containing an armor and health bonuses. (sector 6392)
- In the blue key area on the third floor, there is a computer panel on the south wall with a green button. Press it to lower a western wall two floors below in the main cargo bay, where the orange key was. Return to the second floor and walk through the damaged railing opening back to the cargo bay on the first floor to reach another armor, medikits, and a box of shotgun shells. (sector 1471)
- In the north area accessible after the blue door, on the top floor, there is a computer room labeled "Control Board" containing an office chair and a small display. Approaching this display will count as a secret. (sector 6414) Press it to lower a crate visible through the window, which has a backpack on top of it. To reach the backpack, return to the main central area on the second floor and use the damaged railing opening again to reach the dangling crate, either with the Eternity Engine's jumping feature, or the SR50 straferun technique.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 01:15 | Maya | 2022-07-10 | vapr-115.zip | |
| NM speed | |||||
| UV max | 03:37 | Asure | 2024-08-31 | vaprm337.zip | |
| NM 100S | |||||
| UV -fast | 05:00 | Maya | 2022-11-29 | vaprf500.zip | |
| UV -respawn | 02:52 | Maya | 2022-05-01 | vaprr252.zip | |
| UV Tyson | 09:46 | Maya | 2023-05-16 | vaprt946.zip | |
| UV pacifist | |||||
| NoMo | 00:59 | Maya | 2022-07-10 | vapro059.zip |
The data was last verified in its entirety on September 7, 2024.
Statistics[edit]
Map data[edit]
| Things | 552 |
| Vertices | 26144* |
| Linedefs | 34179 |
| Sidedefs | 61817 |
| Sectors | 6724 |
* The vertex count without the effect of node building is 26144.
Things[edit]
This level contains the following numbers of things per skill level:
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Trivia[edit]
- The name is a tongue-in-cheek reference to ambitious projects for the Eternity Engine often ending up being vaporware and was accordingly originally called "Eternity Vaporware Project #77b"[7].
External links[edit]
- Vaporware Demo at esselfortium.net
- Vaporware Demo at the Doom Speed Demo Archive
- Vaporware web site (archived 🏛)
- Review at ONEMANDOOM: WAD Reviews
References[edit]
- ↑ Sarah Mancuso (esselfortium) (9 July 2009). VAPORWARE: Eternity map pack announcement!. Retrieved 10 October 2020.
- ↑ Sarah Mancuso (esselfortium) (1 May 2011). Vaporware preview map released!. Retrieved 10 October 2020.
- ↑ James Haley (Quasar) (1 May 2011). Announcing The Blue Box - EE 3.40.11 and Vaporware Demo!. Retrieved 10 October 2020.
- ↑ Sarah Mancuso (esselfortium) (6 December 2011). Vaporware Demo and SpaceDM9 get 1.01 updates. Retrieved 10 October 2020.
- ↑ Ryan Nematollahi (hobbs) (10 December 2011). "Doomworld - The 18th Annual Cacowards - Page 1." Retrieved 10 October 2020.
- ↑ perkristian (2 May 2009). Smoother Weapon Sprite Animations Release. Retrieved 10 October 2020.
- ↑ esselfortium (9 July 2009). That was the joke, yes. :P. Doomworld forums. Retrieved 11 October 2020.
