Venom
From DoomWiki.org
| Venom | |
|---|---|
| Author | Ola Björling |
| Port | Vanilla Doom |
| IWAD | Doom II |
| Year | 1998 |
| Link | Doomworld/idgames |
| This mod was one of the ten 1998 mods to feature in the Top 100 WADs of All Time on Doomworld! | |
| 1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
|---|
Venom is a single-level PWAD for Doom II that came out in 1998. Its author is Ola Björling and it was chosen as one of that year's luminaries in the Top 100 WADs of All Time.
Contents
Walkthrough[edit]
Essentials[edit]
You begin in a square room with four columns. Take the shotgun then open the demon wall directly ahead and kill any demons waiting behind it, then go straight forward into a room with an armor which is guarded by imps and a chaingunner. There are two staircases in this room which lead down to lion switches—pressing both switches will open the bars at the north end of the main room, letting you access a lift behind them. Press the switch next to the lift to go down, kill any waiting shotgun guys and imps then open the door to enter a square room. Take the super shotgun behind the central pillar then press the lion switch on it to lower the surrounding walls and reveal various monsters; use the invulnerability in the north-west corner to help you kill them safely. There are two doors on the east and west sides of the room that hide staircases which go up to a gargoyle switch next to a set of bars; each switch lowers the bars on the other side of the hallway, so you need to go to both sides to get past them. After stepping past the bars and collecting an armor, you need to straferun south to the satyr switch on the central column, then press it to reveal an imp guarding another gargoyle switch.
After pressing the switch go back to the starting room, pushing past some Hell knights that have been released in the previous area, then open the demon wall that has been revealed on the east side to face a cacodemon (or pain elemental on Hurt Me Plenty (HMP) skill level or higher). Open the door to reach an octagonal hallway, then go down any of the staircases to enter the middle chamber where two to four arachnotrons guard a lion switch. Press the lion switch on the south side of the center pillar to reveal a gargoyle switch on its north side, kill the chaingunners that teleport to the hallway then press the gargoyle switch to lower the west wall in the starting room. Watch out for the lost souls that have been released near the room entrance on your way back.
Go back to the starting room and open the pentagram wall that has been revealed on the west side to face a baron of Hell (or arch-vile on HMP or higher), then open the door to face one to three mancubi. Press the skull switch in the north-east corner to lower the wall and reveal one or two shotgun guys, then step past the wall and go round the corner to find a knight (or baron on Ultra-Violence and Nightmare) guarding two more switches; the switches open the door and bars visible through the window, but they only stay open for a few seconds so kill the revenants and imps protecting them before trying to make it through. After passing the bars, go round the corner to see a lion switch and press it to open a closet behind you with zombiemen, then press a second lion switch in this closet to lower the south wall in the starting room.
Go back to the starting room to kill a mancubus guarding a plasma gun, then lower the gray wall behind it to enter a room with an arachnotron on a wooden platform. Drop into the pit surrounding the platform and kill the enemies inside it, then press the two lion switches in the southern corners to raise a pair of bridges on either side of the platform. Use the northern bridge as a lift to get on top of the platform then walk south until you see a wall open ahead and reveal an arch-vile guarding a teleporter. The teleporter goes to the south-western area, which consists of seven hexagonal chambers that need to be opened one at a time; you start in the northern chamber and need to head clockwise through the outside chambers, which each contain a different enemy from zombiemen to revenants, by pressing the satyr walls. After passing through all the chambers, press the lion switch that opens in the northern chamber to open the center and reveal an arch-vile and a group of barons guarding the exit teleporter.
Other points of interest[edit]
Secrets[edit]
- In the area directly north of the starting room, go down the west staircase and open the door at the bottom. Shoot the north-west wall, which is textured with bricks rather than smooth marble, to open a room with a megaarmor, two boxes of rockets, and two energy cells. (sector 499)
- In the northernmost area, after opening the side areas, go to the south-western column to see an electrical symbol on its west side. Press this side to open the walls behind you revealing a berserk pack. (sector 204)
- In the outdoor area south of the starting room, look at the middle metal pillar on the east side to see that it is slightly recessed. Open this recess to get a supercharge. (sector 490)
Bugs[edit]
A demon (thing 191) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
In the northernmost part of the map (brown brick room), the satyr switch on the northern side of the central column, and the gargoyle switch behind it, can both be activated from the ground level. This allows the player to skip a large part of that room.
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 7:59.74 | Andrey Boldt (Hitherto) | 2023-02-13 | veno-759.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 2:09.83 | Santtu Pesonen (MFG38) | 2025-03-05 | venomo20983.zip |
The data was last verified in its entirety on March 24, 2025.
Statistics[edit]
Map data[edit]
| Things | 483 |
| Vertices | 2662* |
| Linedefs | 2806 |
| Sidedefs | 6027 |
| Sectors | 558 |
* The vertex count without the effect of node building is 2237.
Things[edit]
This level contains the following numbers of things per skill level:
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