This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Wasted 1: Industrial Zone is a single-level PWAD for Doom II that was designed by Nick Baker (NiGHTMARE). Initially a vanilla version was released on January 20, 2002, followed by a limit-removing variant nearly a year later, featuring "additional detail and improved gameplay." It uses the music track "Lordly Might" by Mark Klem, originally from Requiem's MAP10.
Walkthrough[edit]
Map of Wasted 1: Industrial Zone (limit-removing)
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Take the door east of the start, then the first door to the south. In this hall, open the brown wall to the west to get a soul sphere. (sector 86)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on January 29, 2024.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1216.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
7 |
4 |
4
|
Shotgun guy |
10 |
10 |
6
|
Heavy weapon dude |
5 |
16 |
18
|
Imp |
12 |
12 |
9
|
Demon |
3 |
6 |
6
|
Revenant |
0 |
0 |
3
|
Cacodemon |
2 |
2 |
3
|
Hell knight |
2 |
1 |
0
|
Baron of Hell |
0 |
1 |
2
|
Mancubus |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
4
|
Super shotgun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
11
|
4 shotgun shells |
15
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
4
|
Medikit |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
6
|
Health bonus |
6
|
Supercharge |
1
|
Keys |
1-2 |
3 |
4-5
|
Red skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
6
|
Teleport landing |
3
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]