Wasteland: Dead Base

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Wasteland: Dead Base
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Author Alberto Barsella
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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Wasteland: Dead Base is a single-level PWAD for Doom that was released in 1994. It was designed by Alberto Barsella and is the first map in his brief Wasteland series.


Map of Wasteland: Dead Base
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The blue key room counts as a secret and is impossible to miss. (sector 44)
  2. The inside of the south-westernmost building (the one directly ahead after going through the initial teleporter) has a secret door on its west wall leading to a medikit, a chaingun, and two boxes of bullets. (sector 74)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 504)
  2. facing south. (thing 505)
  3. facing south. (thing 506)
  4. facing south. (thing 507)
  5. facing south. (thing 508)
  6. facing south. (thing 509)


Map data[edit]

Things 612
Vertices 1472*
Linedefs 1469
Sidedefs 2055
Sectors 292
* The vertex count without the effect of node building is 1174.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]