Wasteland: Dead Base

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Wasteland: Dead Base
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Author Alberto Barsella
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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Wasteland: Dead Base is a single-level PWAD for Doom that was released in 1994. It was designed by Alberto Barsella and is the first map in his brief Wasteland series.

Walkthrough[edit]

Map of Wasteland: Dead Base
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The blue key room counts as a secret and is impossible to miss. (sector 44)
  2. The inside of the south-westernmost building (the one directly ahead after going through the initial teleporter) has a secret door on its west wall leading to a medikit, a chaingun, and two boxes of bullets. (sector 74)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 612
Vertices 1472*
Linedefs 1469
Sidedefs 2055
Sectors 292
* The vertex count without the effect of node building is 1174.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]