Wasteland: Mountain of Fire

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Wasteland: Mountain of Fire
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Author Alberto Barsella
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
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Wasteland: Mountain of Fire is a single-level PWAD for Doom that was released in 1994. It was designed by Alberto Barsella and is the second map in his brief Wasteland series.


Map of Wasteland: Mountain of Fire
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The passage south of the red key area counts as a secret and is impossible to miss. (sector 75)
  2. The yellow key room counts as a secret and is impossible to miss. (sector 182)
  3. Just before the jump across the lava to reach the final area, notice that the ledge continues to the right. This leads to a soul sphere. (sector 289)
  4. After going through the door opened up by the switch after the blue key, you will cross a walkway with water on either side. The northern pool has two ledges running across its eastern side (you will need to jump from the first ledge to the second), leading to a room behind the waterfall containing a chaingun, a box of bullets, and a megaarmor. (sector 302)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 431
Vertices 1215*
Linedefs 1367
Sidedefs 1898
Sectors 320
* The vertex count without the effect of node building is 1013.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]