Wasteland: Sands of Death

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Wasteland: Sands of Death
The starting areaThe starting area
Author Alberto Barsella
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E2M3. For other maps which occupy this slot, see Category:E2M3.
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Wasteland: Sands of Death is a single-level PWAD for Doom that was released in 1994. It was designed by Alberto Barsella and is the third map in his brief Wasteland series.


Map of Wasteland: Sands of Death
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After going through the door leading into the northern area, the twisty staircase has a section of wall to the right with a different texture. This is a secret door leading to an armor, two health bonuses, and four rockets. (sector 97)
  2. The northern area has a lift. Go up two levels, and take the door to the south-west. The two gargoyles mark secret doors - the south-east one leads to a room whose eastern wall contains a secret door (marked with a less green texture) leading to a chaingun and two boxes of bullets. (sector 66)
  3. North-west of the aforementioned lift is a room, accessible from the passage north from the lift with a pillar that lowers on approach. Take the pillar up and shoot the higher of the two switches on the south wall (the lower one raises the stairs that get you back to the lift). This opens the door to the west of the lift, allowing access to the building to the west. Enter the blood pool and quickly press the small section of wall ahead - this lowers you to an imp and a megaarmor, with the wall behind the megaarmor briefly lowered to reveal a switch which opens the door to the east of the main lift. (sector 78)
  4. Taking the walkway east from the lift leads to a room with a soul sphere and a switch which lowers two pillars. Take the eastern one up to the top - the southern switch here raises the steps to the soul sphere. It is not, however, necessary to do this to get the secret, as the secret is the area surrounding the soul sphere. The east switch at the top of the other pillar allows you out of this area. (sector 86)
  5. The path leading west from the yellow door has secret doors to the north and south (marked with misaligned textures) leading to rooms that each have a secret door at their east end (marked with different textures). The northern one leads to a medikit, a shotgun, and two boxes of shotgun shells. (sector 175)
  6. The southern room (see #5) has a secret door leading to a rocket launcher and four boxes of rockets. (sector 204)
  7. After entering the blue key's building, there is a secret door to the north leading to a room with some imps. This room has a secret door in the north-west (marked with a different texture) leading to a chaingun, a megaarmor, and six boxes of bullets. (sector 182)


The lift in front of the yellow door can only be lowered and raised once, so if you ascend without the yellow key, or leave the area without pressing the switch that opens up the blue key area, you will be unable to complete the level.

It is possible to get stuck in the rooms from which secrets #5 and #6 are accessed.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.


Map data[edit]

Things 376
Vertices 1348*
Linedefs 1345
Sidedefs 1971
Sectors 259
* The vertex count without the effect of node building is 1046.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]