Welcome to Hell
From DoomWiki.org
| Welcome to Hell | |
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| Add a screenshot and caption | |
| Author | Paul Schmitz |
| Port | Vanilla Doom |
| IWAD | Doom II |
| Year | 1995 |
| Link | Doomworld/idgames |
Welcome to Hell is a Doom II replacement mod of three levels, created by Paul Schmitz in 1995 as a sequel to his The Artifact. The mapset involves complicated puzzle solving and progression using instructions provided in the included .HNT files in the archive (which are just standard text files with a custom extension, and can be opened in any text editor).
Story[edit]
Shattering gunshots compete with the diabolical screams of hell-spawn. The gate looms before you, towering one hundred feet straight up. Bullets and the fiery breath of demons explode around you. You race towards the gate as ...
The darkness recedes. Echoing in your skull is an evil, dreadful voice, "Welcome to Hell...".
The darkness is replaced by a bright, merciless light. The dull throb of a headache explodes into a full fledged assault on your skull. The bright light slowly reveals a small room. Apparently you have awaken on a not-too-uncomfortable bed. The annoying light is an overhead spot light, illuminating the surrounding area. From the look of the bed and curtain partitions, it appears you are in some sort of private hospital. The smell of disinfectant bolsters the theory. However, an underlying aroma of blood and death raises the hairs on the back of your neck.
"Where the Hell am I?", you ask yourself. "Why in HELL, of course", a disembodied voice seems to answer your silent question.
Slowly the events of the past days (weeks?, months?) bubble to the surface, relieving some of the confusion. Hard to believe that a simple recon mission could go so wrong. Meet some undercover operatives, find out what this "Artifact" is all about, then return with the information. Right!
The ambush at the bottom of the elevator nearly ended the mission from the start. Of course, all the undercover operatives were dead, slaughtered by the living dead. The swaying corpses in the hidden rebel base didn't help either.
Worse of all, demons from hell had overrun the UAC base in the Andes mountains. Demons! What the HELL is going on?!?
What seemed like days later, a fierce battle through a river fortress reveals "The Artifact". There, at the bottom of a tremendous crater, lay a giant pentagram, the sign of black magic, The Devil. Hanging over it, a giant block of stone seemed ready to grind any unfortunate trespasser into dust. But better dust than devil food! You run for the Artifact as demon fire explodes around you.
Apparently, UAC scientists knew how to use this thing. The Artifact led to several other "platforms". Unfortunately, one platform led to somewhere other than Earth! Endless battle, endless pain, endless death. Will it ever stop?
Before you stands a giant gate, easily towering a hundred feet straight up. Yup, the Gates of Hell! The sudden eruption of endless hordes of evil pulls your gaze from this nefarious site. The final battle between good and evil begins, when...
Content[edit]
Levels[edit] |
Soundtrack[edit]
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External links[edit]
- Welcome to Hell at Doomworld/idgames
- Welcome to Hell at the Doom Speed Demo Archive
- Review at ONEMANDOOM: WAD Reviews
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