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Weredragon in Heretic E2M5

Weredragons are big, half-beast, half-dragon enemies in Heretic. They make their first appearance on E2M1: The Crater. Weredragons, like the player and the gargoyle, can be gibbed if killed by an attack that inflicts significant damage, but because of their high health rating, this is a rare occurrence and can most easily be produced by using a powered-up Firemace.

According to the description in the Heretic manual, the Weredragons infest the darkest lairs of the Order. Possessing all of the strength and agility of a tank, these lumbering creatures belch a body-blasting fireball.

However, the manual incorrectly states that the player will encounter ghost Weredragons.

Weredragon attacks the player in E3M6

Tactical analysis[edit]

Their skin colour allows them to blend in somewhat in caves and dark areas. Weredragons attack the player by spitting out fireballs which inflict up to 32 points of damage. Weredragons do not have a melee attack.

Despite the manual's indication that the Weredragon is sluggish and not very mobile, it is actually as fast moving as a Sabreclaw, making it the joint fastest opponent in Heretic.

When killed, Weredragons sometimes drop Ethereal Arrows giving twice as much ammo as the normal arrow items.


ID # 70 (decimal), 46 (hex)
Hit points 220
Speed 14 map units per frame
(163.3 map units per second)
Width 64
Height 74
Reaction time 8
Pain chance 100 (39.84%)
Mass 200
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

5: Floor Clip

12: Pass Mobj

Sprites & sounds
Sprite name BEAS
Alert sound BSTSIT
Action sound BSTACT
Pain sound BSTPAI
Death sound BSTDTH
Fireball ranged attack
Type Projectile
Speed 12 map units per tic
(420 map units per second)
Damage 4-32
Width 18
Height 8
Sprite name FRB1
Fireballs needed to kill1 Mean Standard
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal and ghost) ? ? ? ?
Nitrogolem (normal and ghost) ? ? ? ?
Undead Warrior (normal and ghost) ? ? ? ?
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Ophidian ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?

  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).

Appearance statistics[edit]

In the IWADs the weredragon is first encountered on these maps per skill level:

The IWADs contain the following numbers of weredragons per skill level: