Whiplash
From DoomWiki.org
The whiplash is a monster introduced in Doom Eternal. It is a vaguely humanoid demon which has been reduced to its head, arms, and upper torso and attached to a cybernetic serpentine tail. It has multiple means of attack: it has a sharp appendage on the end of its tail and two claw-like blades which are attached to its arms on extendable chains. The demon has red glowing eyes, two backward-curving goat-like horns, and has an exposed brain.
Tactical analysis[edit]
In addition to attacking directly with the whips, the whiplash can stay them across the ground to release energy waves that can home in on the player's position or attack with its blades if forced into close range. Whiplashes prefer to use hit-and-run tactics against the Doom Slayer; they often take indirect paths at approaching the player to outflank them, attack and then reposition again.
When on the offensive, they prefer to keep their bodies close to the ground to avoid projectiles, so fast-firing hitscan weapons like the heavy cannon are preferable when fighting them. Ice bombs can also be used to great effect, preventing whiplashes from evading attacks. The microwave beam mod from the plasma rifle is also excellent at keeping the whiplash still long enough to use a quick swap weapon combo on it, as the immobilizing effect persists for a few seconds after firing. Using the super shotgun's meathook is discouraged, because the whiplash will simply throw energy waves at the player, dealing large amounts of damage and knocking them back, which will cause the meathook to disengage.
The Ancient Gods, Part One introduces a spectral variant of the whiplash which shares the spectre's invisibility and immunity to the rocket launcher's lock-on mod and grappling by the meathook. Like the spectre, ice bombs are effective at both holding it still and making it visible.
Lore[edit]
The whiplash was discovered by the UAC in the Sanctum Wastelands, and was studied thoroughly due to its agility and the bladed whips concealed within its forearms. UAC researchers created cybernetic augmentations to further boost the lethal nature of the whiplash after succeeding (with great difficulty) in acquiring living specimens.
Glory kills[edit]
- The Slayer delivers three slashes with the Doomblade, cutting the whiplash into four pieces.
- The Slayer cuts the whiplash in half and then decapitates it.
- The Slayer breaks the whiplash's arm with a punch, causing it to visibly scream, then drives the exposed bone through its mouth, silencing it.
- The Slayer grabs the whiplash by the horn, stabbing the Doomblade through the back of its head.
- The Slayer caves in the whiplash's skull with a violent kerb stomp.
- The Slayer lands on the whiplash's chest and slits its throat.
Gallery[edit]
Trivia[edit]
- According to an interview with art director Hugo Martin, whiplash demons are female.[1]
- Although the tail of the whiplash looks cybernetic, if it gets damaged, then it can be seen that it has an organic nature internally.
References[edit]
- ↑ Noclip (26 January 2020). "Designing DOOM Eternal's New & Classic Demons." YouTube. Retrieved 19 July 2024.
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |