Wolfenstein: Blade of Agony
From DoomWiki.org
| Wolfenstein: Blade of Agony | |
|---|---|
| Authors | Daniel Gimmer et al. |
| Port | GZDoom |
| IWAD | boa.ipk3 |
| Year | 2016 |
| Link | https://boa.realm667.com/ |
| This mod received one of the 2016 Cacowards on Doomworld! | |
Wolfenstein: Blade of Agony (sometimes also called WolfenDoom: Blade of Agony) is a total conversion, taking place in a setting reminiscent of Wolfenstein 3D. It is a story-driven FPS. The project is inspired by World War II shooters from the 1990s and early 2000s, like Return to Castle Wolfenstein, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom and Wolfenstein 3D. The game can be played standalone using the GZDoom engine as a base. It has been developed under a team led by Daniel Gimmer (Tormentor667). Blade of Agony also includes its own launcher. It consists of three episodes:
- Chapter 1: Released on November 3, 2016
- Chapter 2: Released on June 9, 2017
- Chapter 3: Released on April 30, 2021
The mod was well received, praised for its complexity and cinematic approach to the Wolfenstein setting, and received a Cacoward in 2016.
Contents
Features[edit]
- 30 playable and unique levels in three different chapters (plus secret maps)
- Orchestra-quality game music
- Voice acting and ambient soundscapes
- Available in 10 different languages (en, de, es, ru, pt, it, tr, fr, cz, pl)
- A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
- Devastating armaments from the battlefields of World War II
- Interactive NPCs that support the twisted plot's progress and help to understand the game
- Improved enemy AI for more dynamic and challenging fights
- Special effects (weather, elements, explosions, etc.)
- Modern post-processing shaders (motion and effect blur, noise, flares, etc.)
Authors[edit]
Levels for the Blade of Agony were made by:
- Daniel Gimmer (Tormentor667)
- Dean Ascher (DoomJuan)
- Guardsoul
Sprites and textures were made by:
- Maxim Genis (DoomJedi)
- Virgilio Virzo (Ozymandias81)
- BigDaveHadSomeToo
- MaxEd
- Tormentor667
3D models were made by:
- Kevin Caccamo (Talon1024)
- Ozymandias81
Programming and scripting work was done by:
- AFADoomer
- Tormentor667
- Talon1024
- Corwin Brence (WildWeasel)
- Nash Muhandes
- N00b
- Ed the Bat
- Benjamin Moir (The Zombie Killer)
- Yqco
Content[edit]
Levels[edit]
All maps were created by Tormentor667 unless noted otherwise.
- INTERMAP: Allied Headquarters (with MaxED and DoomJuan) (hub map)
The Staff of Kings
- C1M1: Speerpitze
- C1M2: Exodus
- C1M3: Overlord
- C1M4: Chastise (with Guardsoul)
- C1M5: Paris (with DoomJuan)
- C1M6: Grabräuber
- C1M0: Eisenmann (secret map)
Shadows of the Reich
- C2M1: Ausbruch
- C2M2: Feuerdrone (with Guardsoul)
- C2M3: Schlangenkopf
- C2M4: Wüstenfuchs
- C2M5_A: Stahlhimmel
- C2M5_B: Stahlhimmel
- C2M6_A: Hades
- C2M6_B: Hades (with DoomJuan)
- C2M6_C: Hades
- C2M0_A: Astrostein (secret map)
- C2M0_B: Astrostein (secret map)
The Final Confrontation
- C3INTRO: Nightmares
- C3M1_A: Geheimnisträger
- C3M1_B: Geheimnisträger
- C3M2: Eisenherz
- C3M3_A: Stahlfestung
- C3M3_B: Stahlfestung
- C3M4: Wiedergeburt
- C3M5_A: Götterdämmerung (with DoomJuan)
- C3M5_B: Götterdämmerung
- C3M5_C: Götterdämmerung
- C3M6_A: Wolfenstein (with DoomJuan)
- C3M6_B: Wolfenstein (with DoomJuan)
- C3M0_A: Regenschirm (secret map)
- C3M0_B: Raubgold (secret map)
Commander Keen bonus maps
Soundtrack[edit]
- INTERMAP: "Black Sun Map Start" from Wolfenstein (2009) (Intro), "Wondering About My Loved Ones" from Wolfenstein 3D Orchestral Re-recording and "Cold" by Jorge Méndez (Start of Episode 3)
- C1M1: "Pathfinder" from Call of Duty (Intro) and "Locating Enemy Positions" from Medal of Honor (1999)
- C1M2: "Rescuing the G3 Officer" from Medal of Honor (1999)
- C1M3: "Taking Out the Railgun" from Medal of Honor (1999)
- C1M4: "The Corridor of Death" from Call of Duty 3
- C1M5: "Pathfinder" from Call of Duty, "No Mission Too Difficult" from Call of Duty: WWII, "Victory" from Mass Effect and "I'm Proud of You" from Mass Effect 3
- C1M6: "Twinsen of Twinsum" (remix of the main theme from Little Big Adventure) and "Mummy's Tomb" by Derek & Brandon Fiechter
- C1M0: "Border Town" from Medal of Honor: Frontline and "The Undead" from Return to Castle Wolfenstein
- C2M1: "C2M1_INT.ogg" and "Flight of the Mi-Go" from Tales from the Necronomicon by Graham Plowman
- C2M2: "Explore the Ruins" from Darkest Dungeon, "Fighting Krom and His Gun" from Borderlands and "C2M2_ESC.ogg"
- C2M3: "Rescuing the G3 Officer" from Medal of Honor (1999), "P.O.W." from Wolfenstein 3D Orchestral Re-recording and "Tanks a Lot" from Call of Duty
- C2M4: "Escape from Casablanca" from Medal of Honor: Underground
- C2M5A: "Rescuing the G3 Officer" from Medal of Honor (1999) and "Destroying the Fuel Reserves" from Medal of Honor: Airborne
- C2M5B: "Infiltration" from Wolfenstein: The Old Blood and "Destroying the Fuel Reserves" from Medal of Honor: Airborne
- C2M6A: "Approaching Colditz Castle" from Medal of Honor (1999)
- C2M6B: "Trainyard Intro" from Wolfenstein (2009) and "The U-Boat" from Medal of Honor (1999)
- C2M6C: "Dig Intro" from Wolfenstein (2009), "Section F" from Wolfenstein II: The New Colossus, "Back Alleys", "Following the Demolition Wires" and "Paestum Landing" from Medal of Honor: Airborne
- C2M0A: "The Gates of Sigil" (remix of the main theme from Planescape: Torment), "City of Kings" from Total War: Warhammer II and "Diamondus" from Jazz Jackrabbit
- C2M0B: "Ausmerzer (Suspense & Combat)" from Wolfenstein II: The New Colossus and "C2M0BMU3.ogg"
- C3INTRO: "C3INTR2.ogg"
- C3M1A: "C3M1_INT.ogg", Border Town" from Medal of Honor: Frontline and "Eder Dam" from Call of Duty
- C3M1B: "C3M1_INT.ogg" and "Explore the Ruins" from Darkest Dungeon
- C3M2: "Marigny" from Call of Duty: WWII and "U R A Hero" from Wolfenstein 3D Orchestral Re-recording
- C3M3A: "Kleveburg" from Medal of Honor: Frontline
- C3M3B: same as previous map
- C3M4: "The Den of Wolves" and "Combat Suite" from Wolfenstein: The Old Blood
- C3M5A: "Cobra in the Hedgerow" from Call of Duty: WWII
- C3M5B: "Tiger Hunt" from Call of Duty: WWII
- C3M5C: "Ardennes" from Call of Duty: WWII and "Zeppelin Combat Gun Battle" from Wolfenstein (2009)
- C3M6A: "The Shadow Under the Mountain" from Call of Duty: WWII, "Cavern Combat 2" and "SS Base Stinger" from Wolfenstein (2009)
- C3M6B: "Castle Wolfenstein" from Wolfenstein: The Old Blood, "Feel the Tense..." from Resident Evil 3: Nemesis, "The Ultimate Challenge" from Wolfenstein 3D Orchestral Re-recording, "Thorwal" and "Dungeon/Kampf" from Realms of Arkania: Blade of Destiny, "Victory" from Mass Effect and "Ending Theme" from Call of Duty
- C3M0A: "Lisa Trevor", "Lisa's Lair" and "Terror 2" from Resident Evil (2002 Remake), "Save Room" from Resident Evil (1996) and "Feel the Tense..." from Resident Evil 3: Nemesis
- C3M0B: "P.O.W." and "Enemy Around The Corner" from Wolfenstein 3D Orchestral Re-recording
- SM01: "Tropical Ghost Oasis" from Commander Keen IV: Secret of the Oracle
- SM02: "Too Hot to Handle" from Commander Keen IV: Secret of the Oracle
- SM03: "You've Got to Eat Your Vegetables!!" from Commander Keen IV: Secret of the Oracle
- Episode 1 Intro Cutscene: "Moonlight Sonata (Mvt. 1)" by Ludwig van Beethoven
- Escape Theme 1: "Operation Husky" from Medal of Honor: Airborne
- Escape Theme 2: "Altered Battle Theme" from Wolfenstein (2009)
- Boss Theme 1: "Action!" from Return to Castle Wolfenstein
- Boss Theme 2: "Despoiled Battle" from Wolfenstein (2009)
- Boss Theme 3: "Clearing Tobruk" from Medal of Honor: European Assault
- Game Over Theme: "THEEND.ogg"
- Title screen: "Main Theme" from Return to Castle Wolfenstein
- Intermission screen: "D_INTER.ogg" (orchestral cover of "Wondering About My Loved Ones" from Wolfenstein 3D)
- Ending: "Ending Theme" from Call of Duty, "Operation Market Garden" from Medal of Honor: Frontline and "Ausmerzer (Combat Alternate II)" from Wolfenstein II: The New Colossus
Jukebox[edit]
In the bar area of the headquarters you can find a jukebox, which will give you a choice of multiple songs from various games to play, overwriting the briefing track. The selection is different for each episode.
Episode 1:
- "The Road to Berlin (Radio Broadcast)" from Medal of Honor (1999)
- "Star-Spangled Banner" by Francis Scott Key, covered by Michael Giacchino for Medal of Honor (1999)
- "Die Fahne hoch"
- "Anything Goes" from Indiana Jones and the Temple of Doom
- "Wondering About My Loved Ones" from Wolfenstein 3D
- "Meeting" from Blake Stone: Aliens of Gold
- "Live Song" from Ken's Labyrinth
- "Bach Bash" from Monster Bash
Episode 2:
- "Funkie Colonel Bill" from Spear of Destiny, remixed by Bruno Levi Constancio
- "Wondering About My Loved Ones" from Wolfenstein 3D
- "Tristram/Town" from Diablo
- "Scumm Bar" from The Secret of Monkey Island
- "Save Room" from Resident Evil (1996)
- "Overworld/Wandering the Plains" from Super Mario World
- "The World's Largest Ball of Twine" from Sam & Max Hit the Road
- "Main Concourse" from Star Wars: TIE Fighter
Episode 3:
- "Wondering About My Loved Ones" from Wolfenstein 3D
- "Die Taverne" from Veil of Darkness
- "Level 1/The First Challenge" from Hocus Pocus
- "The World's Largest Ball of Twine" from Sam & Max Hit the Road
- "The Dead Pool" from Mortal Kombat II
- "Level 1-1/The Nitemare Begins" from Nitemare 3D
- "Tavern" from World of Warcraft by Jason Hayes
- "Tomb Raider Theme"
There is also a random chance that once you return to HQ, no music will be playing due to the fact that Marlene Dietrich is on the premises, singing "La Vie en rose" to the soldiers in the bar area.
Enemies[edit]
| This article or section is a stub. Please help the Doom Wiki by adding to it. |
Bosses[edit]
Weapons[edit]
Items[edit]
Objects[edit]
Engine[edit]
WolfenDoom: Blade of Agony includes a separate executable, called BOA.EXE. This is a renamed build of GZDoom with various changes exclusive to Blade of Agony. The latest version of BOA.EXE is based on GZDoom version 4.6.0, dated May 22, 2021.
