Xenomorph: The complex
|Xenomorph: The complex|
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This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Xenomorph 'The complex' is a single-level PWAD for Doom that was released in 1994. It was designed by Daniel Griffiths.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
There are no official secrets on this map.
On medium and hard skills, one imp (thing 172) is placed behind some crates, is flagged as deaf, and is never able to see the player, so cannot be killed. This means that the maximum achievable kill percentage on medium skill is 98% and on hard skill is 99%.
Areas / screenshots
As this level does not contain any secrets, the NM 100S category is redundant.
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
|UV max||6:29.86||Serge Marudov (Never_Again)||2009-11-03||xeno11_na.zip|
The data was last verified in its entirety on November 30, 2021.
This level contains six spawn points:
- facing north. (thing 11)
- facing east. (thing 12)
- facing east. (thing 13)
- facing west. (thing 14)
- facing west. (thing 15)
- facing west. (thing 16)
This level contains the following numbers of things per skill level: