Xenomorph: The complex

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Xenomorph: The complex
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Author Daniel Griffiths
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Xenomorph 'The complex' is a single-level PWAD for Doom that was released in 1994. It was designed by Daniel Griffiths.

Walkthrough[edit]

Map of Xenomorph 'The complex'
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

On medium and hard skills, one imp (thing 172) is placed behind some crates, is flagged as deaf, and is never able to see the player, so cannot be killed. This means that the maximum achievable kill percentage on medium skill is 98% and on hard skill is 99%.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 11)
  2. facing east. (thing 12)
  3. facing east. (thing 13)
  4. facing west. (thing 14)
  5. facing west. (thing 15)
  6. facing west. (thing 16)

Statistics[edit]

Map data[edit]

Things 460
Vertices 1440*
Linedefs 1555
Sidedefs 2079
Sectors 237
* The vertex count without the effect of node building is 1251.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]