|A baron in Yesterday's Nightmare|
Yesterday's Nightmare is a single player level for Doom II requiring a limit removing port. It was released during August, 2004 by Ray Schmitz (shitbag) and contains the MIDI "Ordinary Story" by In Flames.
The map is surreal and medieval themed, making heavy use of the GSTONE textures. It is quite small but also fairly difficult with very limited ammunition and over 150 monsters. The architecture is complex, with many structures on the floors and ceilings, as can be seen in the second screenshot.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Other points of interest
- In the room east of the small caged fountain with health bonuses, press on the northeast corner, which has green vines, to find a megaarmor. (sector 1374)
- There is another green-vined wall in the center of the map, in the area just west of the large open area. The green-vined wall is in the northwest corner, and hides a backpack. (sector 1376)
Areas / screenshots
Routes and tricks
The records for the map at the Doomed Speed Demos Archive are:
Inspiration and development
- Yesterday's Nightmare was originally supposed to be contributed to the Doom Wad Station community project, although the project was never finished.