Yesterday's Nightmare


Yesterday's Nightmare
A baron in Yesterday's NightmareA baron in Yesterday's Nightmare
Author Ray Schmitz
Port Limit-removing
Year 2004
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Yesterday's Nightmare is a single player level for Doom II requiring a limit removing port. It was released during August, 2004 by Ray Schmitz (shitbag) and contains the MIDI "Ordinary Story" by In Flames.

The map is surreal and medieval themed, making heavy use of the GSTONE textures. It is quite small but also fairly difficult with very limited ammunition and over 150 monsters. The architecture is complex, with many structures on the floors and ceilings, as can be seen in the second screenshot.


Map of Yesterday's Nightmare
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the room east of the small caged fountain with health bonuses, press on the northeast corner, which has green vines, to find a megaarmor. (sector 1374)
  2. There is another green-vined wall in the center of the map, in the area just west of the large open area. The green-vined wall is in the northwest corner, and hides a backpack. (sector 1376)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 142)
  2. facing west. (thing 483)
  3. facing north. (thing 484)
  4. facing east. (thing 485)
  5. facing east. (thing 486)
  6. facing west. (thing 487)
  7. facing south-west. (thing 488)
  8. facing south. (thing 489)
  9. facing south-west. (thing 490)
  10. facing north. (thing 491)


Map data[edit]

Things 493
Vertices 8370*
Linedefs 8174
Sidedefs 14530
Sectors 1403
* The vertex count without the effect of node building is 7195.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • Yesterday's Nightmare was originally supposed to be contributed to the Doom Wad Station community project, although the project was never finished.

See also[edit]


External links[edit]