Z1M4: Command Control (Knee-Deep in ZDoom)

From DoomWiki.org

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Knee-Deep in ZDoom maps
This level occupies the map slot Z1M4. For other maps which occupy this slot, see Category:Z1M4.

Z1M4: Command Control is the fourth level of Knee-Deep in ZDoom, revisiting the original level with some new twists.


Map of Command Control
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.



  1. Find your way to the start room of the original level. The secret room, which is opened by pressing on the wall to the south (in the automap), is still there, containing two stimpacks and one box of bullets. (sector 73)
  2. Near the northern green door, go down the corridor with the rotating fans. One of the walls on the right can be opened by pressing it. A berserk pack, four rockets and two stimpacks are found inside. (sector 1375)
  3. In the room with the giant UAC logo on the floor, jump on the box next to the barrel. Then jump onto the large crate structure, and drop down onto the backpack. (sector 2583)
  4. After entering the underground remotely opened door, you will eventually arrive at a slime room with bridges. A curved wall with misaligned texture to the west of the bridges can be opened there. A medikit and a radiation suit are inside. (sector 4577)
  5. In the same area, head to the east while submerged. There is an alcove containing a super shotgun and a box of shells. Notice that once the level of the slime has been lowered at a later phase of the map (by pressing the switch that makes the blue key available), you can only return up from the secret area with a rocket jump. (sector 4911)
  6. Near the beginning, there is the yellow door that actually does not have a fitting key anywhere in the level. To open the door, you will need to press the switch that raises the bridge to the exit. In the room beyond the yellow door, the wall by the two dead marines can be opened, leading to a "DOPEFISH LIVES!" Easter egg and a megasphere. (sector 5643)
  7. A staircase connects the round room with the green doors and the area that has a megaarmor in an elevated position. At the fifth step of the stairs (counting from the east), the northern wall has a slightly different texture. Press it to reveal a room. Some health and ammo can be found inside as well as the letters "NMN" referring to Pawel Zarczynski (NMN), a member of the KDiZD team and primary mapper of this level. (sector 5822)

Areas / screenshots[edit]


Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed **
NM speed **
UV max 31:02 Andrew Usher 2011-01-16 kdizd_demos.zip
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Last updated on March 17, 2013.


Map data[edit]

Things 1969
Vertices 27192
Linedefs 35418
Sidedefs 62654
Sectors 7287


Initially, this level contains the following number of things on each skill level:

Monsters ITYTD and HNTR HMP UV and NM
Zombieman 6 8 10
Rapid fire trooper 10 11 13
Sergeant 23 30 38
Chaingunner 3 5 6
Chainsaw zombie 1
Rocket guy 3 4
Imp 64 76 91
Stone imp 1
Dark imp 34 44 53
Shadow 8 13 15
Soul harvester 15 23 27
Demon 11 14 15
Mauler demon 4 5
Blood demon 4 9
Satyr 5 6
Hell warrior 3 5
Hell knight 2
Weapons ITYTD and HNTR HMP UV and NM
Shotgun 3
Super shotgun 1
Chaingun 1
Rocket launcher 1
Ammunition ITYTD and HNTR HMP UV and NM
Clip 31
Box of bullets 11
Shotgun shells 38
Box of shells 11
Rocket 23
Backpack 2
Power-ups ITYTD and HNTR HMP UV and NM
Health bonus 27
Stimpack 34
Medikit 18
Armor bonus 22
Green armor 2
Megaarmor 1
Megasphere 1
Berserk 2
Radiation suit 8 7 6
Red keycard 1
Blue keycard 1
Green keycard 1

Level Design[edit]

Primary mapping[edit]

Secondary mapping[edit]

Tertiary mapping[edit]

External links[edit]