ZDBSP

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ZDBSP
Developer(s) Marisa Heit (Randi)
Initial release 1.1 (2003-09-12, 21 years ago)
Latest release 1.19 (2016-01-07, 9 years ago)
Development status Active
Written in C, C++
Target platform Windows
License GPLv2+
Source Repository

(Git)

GitHub

ZDBSP is ZDoom's internal node builder written by Marisa Heit (Randi). It is available under the GNU GPLv2 as a standalone program, so people can use it for non-ZDoom projects.

Features[edit]

ZDBSP features as of version 1.16:

  • Fast: it was designed to be potentially used every time a map is loaded
  • Polyobject-aware: it splits sectors in a way that minimizes or avoids altogether many polyobject glitches
  • Support for GL nodes (v2 and v5 only)
  • Support for extended and compressed nodes
  • Support for UDMF maps (the only UDMF-compliant nodebuilder available)
  • Support for maps with more than 65535 vertices after nodebuilding

History[edit]

  • v1.1 was released on September 12, 2003.
  • v1.2 was released on September 13, 2003.
  • v1.3 was released on September 14, 2003.
  • v1.4 was released on September 15, 2003.
  • v1.5 was released on April 23, 2005.
  • v1.6 was released on May 27, 2006.
  • v1.7 was released on June 1, 2006.
  • v1.8 was released on June 7, 2006.
  • v1.9 was released on June 27, 2006.
  • v1.9.1 was released on June 29, 2006.
  • v1.10 was released on January 1, 2009.
  • v1.11 was released on March 22, 2009.
  • v1.12 was released on June 23, 2009.
  • v1.13 was released on July 4, 2009.
  • v1.14 was released on January 25, 2010.
  • v1.15 was released on June 12, 2010.
  • v1.16 was released on June 28, 2010.
  • v1.17 was released on August 29, 2010.
  • v1.18 was released on December 8, 2012.
  • v1.18.1 was released on December 22, 2012.
  • v1.19 was released on January 7, 2016.

Trivia[edit]

External links[edit]