ZDWARS14: Command and Conquer (ZDoom Wars)

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ZDoom Wars maps 13-23

1 2 3 4 5 6 7 8 9 10 11 12
(13 - 23)
24 25 26 27 28 29 30 31 32 33 34
35 36 37 38 39 40 41 42 43 44 45

This level occupies the map slot ZDWARS14. For other maps with a non-standard slot, see Category:Non-standard map slots.
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ZDWARS14: Command and Conquer is the fourteenth map of ZDoom Wars, a Last Man Standing megawad. It was designed by OmegaMax and uses the music track "".

Analysis[edit]

Map of Command and Conquer

Map layout[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing north. (thing 58)
  2. facing north-east. (thing 59)
  3. facing north-west. (thing 60)
  4. facing north-west. (thing 61)
  5. facing north-east. (thing 62)
  6. facing east. (thing 63)
  7. facing west. (thing 64)
  8. facing south. (thing 65)
  9. facing south. (thing 66)
  10. facing south. (thing 67)
  11. facing south-east. (thing 72)
  12. facing south-west. (thing 73)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 100
Vertices 1997*
Linedefs 2150
Sidedefs 3695
Sectors 539
* The vertex count without the effect of node building is 1634.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Monsters 1-2 3 4-5
Spawn spot 5
Miscellaneous 1-2 3 4-5
Deathmatch start 12

See also[edit]

External links[edit]