ZDWARS25: Binary Core (ZDoom Wars)

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ZDoom Wars maps 24-34

1 2 3 4 5 6 7 8 9 10 11 12
13 14 15 16 17 18 19 20 21 22 23
(24 - 34)
35 36 37 38 39 40 41 42 43 44 45

This level occupies the map slot ZDWARS25. For other maps with a non-standard slot, see Category:Non-standard map slots.
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ZDWARS25: Binary Core is the twenty-fifth map of ZDoom Wars, a Last Man Standing megawad. It was designed by evil space tomato and uses the music track "".

Analysis[edit]

Map of Binary Core

Map layout[edit]

Player spawns[edit]

This level contains sixteen spawn points:

  1. facing north-west. (thing 1)
  2. facing south-east. (thing 2)
  3. facing east. (thing 3)
  4. facing north-east. (thing 4)
  5. facing north. (thing 5)
  6. facing west. (thing 6)
  7. facing south-west. (thing 7)
  8. facing south. (thing 8)
  9. facing south. (thing 9)
  10. facing north. (thing 25)
  11. facing north-east. (thing 26)
  12. facing east. (thing 27)
  13. facing south-east. (thing 28)
  14. facing south-west. (thing 29)
  15. facing west. (thing 30)
  16. facing north-west. (thing 31)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 198
Vertices 6498*
Linedefs 4076
Sidedefs 7646
Sectors 388
* The vertex count without the effect of node building is 3967.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Miscellaneous 1-2 3 4-5
Deathmatch start 16
Cooperative start 8
Teleport landing 1

See also[edit]

External links[edit]