ZDWARS7: Valley (ZDoom Wars)

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ZDoom Wars maps 1-12

(1 - 12)
13 14 15 16 17 18 19 20 21 22 23
24 25 26 27 28 29 30 31 32 33 34
35 36 37 38 39 40 41 42 43 44 45

This level occupies the map slot ZDWARS7. For other maps with a non-standard slot, see Category:Non-standard map slots.
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ZDWARS7: Valley is the seventh map of ZDoom Wars, a Last Man Standing megawad. It was designed by Mike Ewer (Mik57) and uses the music track "".

Analysis[edit]

Map of Valley

Map layout[edit]

Player spawns[edit]

This level contains twenty-seven spawn points:

  1. facing north-west. (thing 2)
  2. facing south. (thing 40)
  3. facing north-west. (thing 42)
  4. facing south-east. (thing 43)
  5. facing north-east. (thing 68)
  6. facing east. (thing 69)
  7. facing east. (thing 70)
  8. facing south. (thing 71)
  9. facing west. (thing 72)
  10. facing south-east. (thing 73)
  11. facing south. (thing 74)
  12. facing north-east. (thing 75)
  13. facing north-east. (thing 76)
  14. facing north-east. (thing 77)
  15. facing north. (thing 85)
  16. facing north. (thing 86)
  17. facing south-east. (thing 87)
  18. facing south-east. (thing 88)
  19. facing south-east. (thing 89)
  20. facing south-west. (thing 90)
  21. facing north. (thing 91)
  22. facing north-west. (thing 92)
  23. facing north-west. (thing 93)
  24. facing south-east. (thing 94)
  25. facing south-east. (thing 95)
  26. facing south-west. (thing 96)
  27. facing east. (thing 97)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 98
Vertices 8095*
Linedefs 7251
Sidedefs 12847
Sectors 1272
* The vertex count without the effect of node building is 6123.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Miscellaneous 1-2 3 4-5
Deathmatch start 27

See also[edit]

External links[edit]