ZDaemonGL
From DoomWiki.org
ZDaemonGL | |
Standard | Doom, Boom, Heretic, Hexen |
---|---|
Codebase | ZDaemon 1.04, ZDoom 2.0.47, ZDoomGL (v2) 0.74 |
Developer(s) | Nightfang |
Initial release | 1.04 (2003-06-02, 21 years ago) |
Latest release | 1.04 (2003-06-02, 21 years ago) |
Development status | Discontinued |
Written in | C++ |
Target platform | Windows, Cross-Platform (Server Only) |
License | Doom Source License, 3-clause BSD license, others |
ZDaemonGL was a fork of the ZDaemon source port, made by Nightfang. It was an experimental build that replaced the older ZDoom 1.23 based core with a more modern version of ZDoom, namely version 2.0.47. It also added a OpenGL renderer, courtesy of ZDoomGL (v2).
Contents
History[edit]
The one and only version of ZDaemonGL was released on June 2, 2003. Spurred by a request on the ZDaemon forums and with the announcement of ZDaemon 2.0 including an OpenGL renderer, Nightfang made his own hybrid fork that brought several codebases together.
Legacy[edit]
Due to the hybrid nature, ZDaemonGL was not very polished when it was released. The combination of network code from ZDoom 1.23, ZDoom 2.0 code and an unstable OpenGL renderer meant that ZDaemonGL had shaky performance in real-world conditions. Because the fork was merely experimental, Nightfang postponed any further development.
Features[edit]
- All features from ZDaemon 1.04, ZDoom 2.0.47 and ZDoomGL (v2) 0.74
- Merges network code from ZDoom 1.23
- OpenGL 1.2 renderer courtesy of ZDoomGL (v2) 0.74
- Spherical environment mapping on mirrors
- JDoom style hires textures
- Software-style depth fogging
- In game switchable renderer
- Anisotropic texturing
- Image processing for textures
External links[edit]
- ZDaemonGL 1.04 binary, hosted by DoomGod.com
- Requires zdoomgl.wad from ZDoomGL 0.74
- Community project: ZDaemonGL at the ZDaemon forums
- ZDaemonGL release thread at Doomworld
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
ZDaemon 1.04 | ZDaemonGL | None |
ZDoom 2.0.47 | ||
ZDoomGL (v2) 0.74 |