The ZDoom Community Map Project "Take 1"

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The ZDoom Community Map Project "Take 1"
An enemy waveAn enemy wave
Authors Various
Port ZDoom
IWAD Doom II
Year 2004
Link Doomworld/idgames
Cacoward.png This mod received one of the 2004 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

The ZDoom Community Map Project, or ZDCMP, is a very large map made collaboratively by many ZDoom community members, each contributor adding a new section to the map or improving on previous work. The project sought to highlight ZDoom's capabilities by going well beyond the usual limits of Doom maps and using several then-new features such as custom monsters, swimming in deep water, scripted puzzles, and so on. It was well-received, earning one of the 2004 Cacowards, and spawned two separate attempts at a sequel, the second of which was successfully completed and also received a Cacoward.

Walkthrough[edit]

Map of ZDCMP
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you quit the river, there is, on the right, a rocky door. Open it, grab a soulsphere.
  2. Open the next door, open on your left, open a computer, enter a zone under construction and grab a few health bonuses and a partial invisibility.
  3. Use the crackling computer in the next room and get the megaarmor.
  4. In the big outdoor section with pillars and a backpack overhead, open a rock wall near a tree, read the tombstone and get the two special rockets and two stimpacks.
  5. Just on the left of the blue door after the blue rotating room, shoot the crate and get 64.PAK.
  6. In the tunnel before the pool that goes underwater, open on your left, admire the statue, grab the three special rockets and a medikit.
  7. In the big crate room, on the up left part, use a computer and jump on a crate nearby to get a soulsphere.
  8. In the up right part, jump from crates inside a lonely square crate, get the armor.
  9. Before using the switch in the next room after the crates, use on your left the Enjay tag and get the rocket launcher.
  10. In the computer caves after the yellow skull door, go protected in the acid pool with four pipes and grab nine health bonuses.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 2074
Vertices 24047*
Linedefs 29395
Sidedefs 16252
Sectors 4524
* The vertex count without the effect of node building is 24047.

Things[edit]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information[edit]

Inspiration and development[edit]

The room under construction (secret #2) is based on the Town's Interrogation Area where Strife begins, including its texturing. When you enter it, a message appears reading "Err... still not finished? .64 will obviously take forever!" At the time this part of the WAD was built, Randy Heit was working on implementing Strife support in ZDoom. It was slated for version 2.0.64 (released June 8, 2004), but ultimately implemented in version 2.0.90 (released October 10, 2004).

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]