ZDoom LE
From DoomWiki.org
ZDoom LE | |
Codebase | ZDoom 2.8.1, GZDoom 1.8.4 |
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Developer(s) | drfrag |
Initial release | 2.8.1a (2017-03-16, 7 years ago) |
Latest release | 2.8.3a (2019-02-14, 5 years ago) |
Development status | Active |
Written in | C++ |
Target platform | Cross-Platform |
Available in | English (United States) |
License | Doom Source License, 3-clause BSD license, others |
ZDoom LE, also known as ZDoom Legacy Edition, is a fork of the ZDoom source port by drfrag. It is based off ZDoom 2.8.1, and in a separate fork, also includes an OpenGL renderer courtesy of GZDoom 1.8.4 with additional fixes. It focuses on updating the last ZDoom release with new features for older and legacy computers whilst maintaining compatibility with several mods, such as Brutal Doom.
Contents
History[edit]
ZDoom LE was released to bring new features to generally older hardware, allowing users to play mods beyond the latest ZDoom release on hardware that cannot support GZDoom or LZDoom. Starting from version 2.8.1a R2, an OpenGL renderer was added, courtesy of GZDoom 1.8.4. ZDoom LE at this stage was being released in both software renderer and OpenGL based versions independently under the same 2.8.1 moniker.
This changed with ZDoom LE 2.8.1d, which saw the OpenGL version being raised to 2.8.2a. Since then, both subversions retain similarity in terms of feature set, but deviate in terms of version numbers. As of this writing, the latest versions are:
- Software rendering only: ZDoom LE 2.8.1f, released February 14, 2019
- OpenGL rendering: ZDoom LE 2.8.3a, released February 14, 2019
Features[edit]
- All features from ZDoom 2.8.1 (ACS, etc) and GZDoom 1.8.4
- Various patches and fixes for older mods
- OpenGL 1.2 based renderer courtesy of GZDoom 1.8.4 (LE 2.8.x)
- Colored lighting
- MD2 model support
- Restored Direct3D renderer
- Compiled with Pentium II architecture optimizations
- Sprite and wall distance culling to improve performance
- Low detail modes (2x2, 3x2, 4x4)
- Quad horizontally and double vertically render modes
- Options to switch between Direct3D and DirectDraw rendering (Worldsim, backend)
- New, more retro looking startup console
- Modernized keyboard layout
- FluidSynth midi support
- Support for IWADs created with WadSmoosh (Doomworld/idgames)
Trivia[edit]
- ZDoom LE requires the following: Pentium 133, 16 MB RAM, 1 MB SVGA card and Windows 95. For OpenGL mode a graphics card with GL 1.2 support is required.
- Previous versions include 2.8.1a, 2.8.1a R1, 2.8.1 R2.
External links[edit]
- ZDoom LE 2.8.3a binaries, OpenGL version, hosted by GitHub
- ZDoom LE 2.8.1f binaries, hosted by GitHub
- ZDoom LE 2.8.3 binaries, OpenGL version, hosted by GitHub
- ZDoom LE 2.8.1e binaries, hosted by GitHub
- ZDoom LE 2.8.2a binaries, OpenGL version, hosted by GitHub
- ZDoom LE 2.8.1d binaries, hosted by GitHub
- ZDoom LE 2.8.1c binaries, hosted by GitHub
- ZDoom LE 2.8.1b binaries, OpenGL version, hosted by GitHub
- ZDoom LE 2.8.1a R3 binaries, hosted by GitHub
- ZDoom LE 2.8.1a R3 binaries, OpenGL version, hosted by GitHub
- ZDoom LE 2.8.1a R2.2 binaries, hosted by GitHub
- ZDoom LE Development thread
- ZDoom LE Development thread at Doomworld
- ZDoom LE thread, has the most build details, at the Vogons forums
Source code genealogy | ||
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Based on | Name | Base for |
ZDoom 2.8.1 | ZDoom LE 2.8.x | Active |
GZDoom 1.8.4 | ||
Based on | Name | Base for |
ZDoom 2.8.1 | ZDoom LE 2.8.1.x | Active |