ZethBSP
From DoomWiki.org
| ZethBSP | |
| Codebase | BSP (node builder) 2.3x |
|---|---|
| Developer(s) | Marisa Heit (Randi) |
| Initial release | 2.3x (1999-04-18, 26 years ago) |
| Development status | Discontinued |
| Written in | C |
| Target platform | DOS |
ZethBSP is a node builder for Doom, Doom II, Heretic, Hexen and ZDoom 1.x, developed in 1999 by Marisa Heit (Randi). It is a fork of BSP 2.3, with support for Hexen maps and enhanced support for ZDoom 1.x maps.
Contents
Features[edit]
- All the same features as BSP 2.3x
- Support for Hexen and ZDoom 1.x maps
History[edit]
ZethBSP was included with versions 4.02 till 4.05 of the ZETH level editor and was first released on May 18, 1999.
A standalone package derived from the ZETH 4.02-4.05 distributions was uploaded to the /idgames archive in 2023.
Usage[edit]
Command: bSP [options] <input.wad> [-o] [output.wad]
(if no output.wad is specified, TMP.WAD is written)
Options:
- -factor <nnn> - Changes the cost assigned to seg splits;
- -vp - Attempts to prevent visplane overflows;
- -vpwarn - Warns about potential visplane overflows;
- -vpmark - Marks visplane overflows with player starts;
- -dir - Displays entire resource directory;
- -thold <nnn> - Threshold for visplane overflow (default 128);
- -noreject - Does not clobber reject map.
External links[edit]
| Source code genealogy | ||
|---|---|---|
| Based on | Name | Base for |
| BSP (node builder) | ZethBSP | Discontinued |
