Zeus

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Zeus
Add a screenshot and caption
Author Stephen Renton
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Zeus is a single-level PWAD for Doom that was released in 1994. It was designed by Stephen Renton.

Walkthrough[edit]

Map of Zeus
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head along the initial corridor and take the first door on the left. Both sides of the back wall in this room are fake, hiding an area with two medikits and a plasma gun. (sector 87)

Bugs[edit]

Despite all three keys being present on this map, there are no doors requiring either the red or blue keys.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 96)
  2. facing west. (thing 97)
  3. facing north-west. (thing 98)
  4. facing south. (thing 99)

Statistics[edit]

Map data[edit]

Things 219
Vertices 574*
Linedefs 547
Sidedefs 921
Sectors 90
* The vertex count without the effect of node building is 483.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]