Ziggurat

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Ziggurat
The starting areaThe starting area
Author James Roven
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Ziggurat is a single-level PWAD for Doom that came out in 1994. It was designed by James Roven.

Walkthrough[edit]

Map of Ziggurat
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the north of the circular tunnel is an armor bonus. This marks a secret door leading to a lift to a soul sphere. (sector 81)
  2. After going through the crushers, head up the stairs and around to the right. The northern wall has a secret door (marked with a misaligned texture) leading to an imp, a medikit, and a box of shotgun shells. (sector 119)
  3. This sector is flagged as secret but does not appear on the map, so is not achievable. (sector 231)

Bugs[edit]

As secret #3 (above) cannot be obtained, the maximum achievable secret percentage is 66%.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:09.91 Chris Ratcliff (Ryback) 2002-11-29 zigg-609.zip
NM 100S
UV -fast 7:51.03 Serge Marudov (Never_Again) 2003-07-09 ziggurat_na.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 190)
  2. facing south. (thing 191)
  3. facing north-east. (thing 192)
  4. facing east. (thing 193)
  5. facing south. (thing 211)

Statistics[edit]

Map data[edit]

Things 231
Vertices 980*
Linedefs 1099
Sidedefs 1625
Sectors 246

* The vertex count without the effect of node building is 866.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]