Ziggurat
From DoomWiki.org
| Ziggurat | |
|---|---|
| Author | James Roven |
| Port | Vanilla Doom |
| IWAD | Doom |
| Year | 1994 |
| Link | Doomworld/idgames |
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Ziggurat is a single-level PWAD for Doom that came out in 1994. It was designed by James Roven.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the north of the circular tunnel is an armor bonus. This marks a secret door leading to a lift to a soul sphere. (sector 81)
- After going through the crushers, head up the stairs and around to the right. The northern wall has a secret door (marked with a misaligned texture) leading to an imp, a medikit, and a box of shotgun shells. (sector 119)
- This sector is flagged as secret but does not appear on the map, so is not achievable. (sector 231)
Bugs[edit]
As secret #3 (above) cannot be obtained, the maximum achievable secret percentage is 66%.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 6:09.91 | Chris Ratcliff (Ryback) | 2002-11-29 | zigg-609.zip | |
| NM 100S | |||||
| UV -fast | 7:51.03 | Serge Marudov (Never_Again) | 2003-07-09 | ziggurat_na.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on November 30, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing east. (thing 190)
- facing south. (thing 191)
- facing north-east. (thing 192)
- facing east. (thing 193)
- facing south. (thing 211)
Statistics[edit]
Map data[edit]
| Things | 231 |
| Vertices | 980* |
| Linedefs | 1099 |
| Sidedefs | 1625 |
| Sectors | 246 |
* The vertex count without the effect of node building is 866.
Things[edit]
This level contains the following numbers of things per skill level:
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