Zombie Slayer for Doom 3
From DoomWiki.org
Zombie Slayer is a zombie mod for the Doom 3 engine coded and animated by Bryan Henderson. Even though using the Doom 3 engine, the game does not adopt the classic first person shooter style. Instead it adapts a very creative mode of striking keys at timed intervals to produce a result (usually success or death) or to choose different paths. This gameplay mode is not only original in this engine, but makes for a fresh, fun way to play a game that endeavors to return players to the mid 90's when there was more diversity in gameplay styles. Zombie Slayer is made immersive via the amount of cutscenes and custom animation that fill in all the gaps, present the action, and depict the player's deaths and escapes.
Contents
Story[edit]
The player starts as Doomguy, but he has a name this time, and they've just been awakened from slumber by a zombie horde made up of deformed marines and lab technicians. Raid the locker for some grab n' go weapons and be on your way to kill zombies!
The first goal is to make it to a meeting area where the surviving marines have taken shelter. This first level is where the cinematics are introduced. Close call zombie kills, leaping over a horde down an enclosed hallway, and almost dying as a lab technician almost takes too long to open the door as Doomguy blasts holes in the heads of approaching mutant monsters.
Staff[edit]
- Game Design/Coding/Animation
- Bryan Henderson
- Music
- Mystic Realmz Productions
- Actors
- Jack Pattillo (Doomguy)