ZooM
From DoomWiki.org
ZooM | |
---|---|
Author | Various |
Port | ZDoom |
IWAD | Doom II |
Year | 2004 |
Link | ZooM demo test (archived 🏛) |
ZooM is an experimental multiplayer racing PWAD for ZDoom that is meant to blend deathmatch and speedrunning. In each level, players perform laps around a hazardous track with checkpoints while having the ability to frag other racers. It was started in 2003 by Kara Rader (Nanami) and Owen Lloyd (Sarge Baldy) with a plan to create a megawad with 32 tracks. With community contributions including two tracks giving tribute to Super Mario Kart and Rise of the Triad, a test demo of five tracks was released to the public on March 25, 2004.
Contents
Authors[edit]
Levels for the WAD were made by:
- Bill Koch (Bloodshedder)
- Simon Rance (5hfifty)
- Nick Baker (NiGHTMARE)
- Kara Rader (Nanami)
- Tom White (Hyena)
- Jason Masihdas (Amaster)
- Esa Repo (Espi)
Sprites for the WAD were made by:
Content[edit]
Levels[edit]
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Soundtrack[edit]
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Project abandonment[edit]
Custom ZDoom scripting used by the tracks hit the limits of source port online multiplayer support in 2004. This reduced audience enthusiasm for the test demo as the tracks were experienced as single player speedrun levels. Despite Skulltag improving its netcode to support the scripting[1], soon after the team members moved onto other projects. By 2005, ZooM was abandoned and a final version was never completed.
External links[edit]
- ZooM demo test download (archived 🏛)
- ZooM homepage (archived 🏛)
- ZooM: A ZDoom-based Racing Mod on Doomworld Forums
- ZDoom Forum thread requesting ZooM development help
References[edit]
- ↑ "I even did a lot of work on the network code to ensure that ZooM would work properly with Skulltag.", Brad Carney (Carnevil) (28 April 2006). What Happened To "ZOOM" (Doom Racing Mod). ZDoom forums. Retrieved 4 July 2020.