ZooM

From DoomWiki.org

ZooM
Title screen
Author Various
Port ZDoom
IWAD Doom II
Year 2004
Link ZooM demo test (archived 🏛)

ZooM is an experimental multiplayer racing PWAD for ZDoom that is meant to blend deathmatch and speedrunning. In each level, players perform laps around a hazardous track with checkpoints while having the ability to frag other racers. It was started in 2003 by Kara Rader (Nanami) and Owen Lloyd (Sarge Baldy) with a plan to create a megawad with 32 tracks. With community contributions including two tracks giving tribute to Super Mario Kart and Rise of the Triad, a test demo of five tracks was released to the public on March 25, 2004.

Authors[edit]

Levels for the WAD were made by:

Sprites for the WAD were made by:

Content[edit]

Project Abandonment[edit]

Custom ZDoom scripting used by the tracks hit the limits of source port online multiplayer support in 2004. This reduced audience enthusiasm for the test demo as the tracks were experienced as single player speedrun levels. Despite Skulltag improving its netcode to support the scripting[1], soon after the team members moved onto other projects. By 2005, ZooM was abandoned and a final version was never completed.

External links[edit]

References[edit]

  1. "I even did a lot of work on the network code to ensure that ZooM would work properly with Skulltag.", Brad Carney (Carnevil) (28 April 2006). "ZDoom Forums - What Happened To "ZOOM" (Doom Racing Mod)." Retrieved 4 July 2020.