Zort 6

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Zort 6
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Author Mike Watson
Port ZDoom
IWAD Doom II
Year 1999
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Zort 6, titled Rip and Tear!, is a single-level PWAD for Doom II using the ZDoom source port that was released in December 1999. It was created by Mike Watson (Cyb) as the sixth entry in his Zort series, and uses the music track "Fear Eater" by Mark Klem, from All Hell is Breaking Loose!. The par time defined in MAPINFO is 5:25.

Walkthrough[edit]

Map of Zort 6
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the door behind the starting point to get shotgun shells and a green armor. (sector 1)
  2. Leave the starting hall and use the southwest lion switch to reveal a blur artifact. The secret sector itself is too small to register. (sector 16)
  3. In the center hall, take the south door and lower the southwest wall for a passage. (sector 141)
  4. At the end of the passage in Secret #3 is a rocket launcher. (sector 158)
  5. Enter the water at the east end and dive all the way down at the northwest corner. Surface up when you get under to find an energy cell pack. (sector 163)
  6. Use the red switch north of the central hall to open the west bars, then go there and use the lion switch that is second from the west door to find a blur artifact. (thing 6 via thing 233, ZDoom's "secret trigger" actor)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Statistics[edit]

Map data[edit]

Things 234
Vertices 1808*
Linedefs 1831
Sidedefs 2726
Sectors 281
* The vertex count without the effect of node building is 1512.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]