Zort 8

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Zort 8
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Author Mike Watson
Port ZDoom
Year 2002
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Zort 8 is a single-level PWAD for Doom II using the ZDoom source port that was released in December 2002. It was created by Mike Watson (Cyb) as the eighth entry in his Zort series. The par time defined in MAPINFO is 6:47.


Map of Zort 8
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the east end of the blood river, enter the teleporter to get on the ledge with the computer area map. (sector 69)
  2. In the hall with the black demons, go through the northwest wall to teleport to a megasphere. (sector 248)
  3. In the nukage south of Secret #2, use the lion switch that is not lit, then return to the starting area. There is a blur artifact available to the east. (sector 251)
  4. At the northeast end, push the marble wall to access an area with a rocket launcher, rockets, a backpack, a health bonus, and an armor bonus. (sector 329)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.


Map data[edit]

Things 355
Vertices 2780*
Linedefs 2336
Sidedefs 3723
Sectors 350
* The vertex count without the effect of node building is 2081.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]